39 lines
1.3 KiB
GDScript
39 lines
1.3 KiB
GDScript
extends Node
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func _process(delta: float) -> void:
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for entity in Stats.entities:
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if not is_instance_valid(entity):
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continue
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var data: Dictionary = Stats.entities[entity]
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if not data["alive"]:
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continue
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var max_shield: float = data["max_shield"]
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if max_shield <= 0:
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continue
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var shield: float = data["shield"]
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if shield < max_shield:
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data["shield_regen_timer"] += delta
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if data["shield_regen_timer"] >= data["shield_regen_delay"]:
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var regen_rate: float = max_shield / data["shield_regen_time"]
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shield += regen_rate * delta
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if shield >= max_shield:
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shield = max_shield
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EventBus.shield_regenerated.emit(entity)
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data["shield"] = shield
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EventBus.shield_changed.emit(entity, shield, max_shield)
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func absorb(entity: Node, amount: float) -> float:
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var shield: float = Stats.get_stat(entity, "shield")
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if shield == null or shield <= 0:
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return amount
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Stats.set_stat(entity, "shield_regen_timer", 0.0)
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var absorbed: float = min(amount, shield)
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shield -= absorbed
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Stats.set_stat(entity, "shield", shield)
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var max_shield: float = Stats.get_stat(entity, "max_shield")
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if shield <= 0:
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EventBus.shield_broken.emit(entity)
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EventBus.shield_changed.emit(entity, shield, max_shield)
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return amount - absorbed
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