18 lines
627 B
GDScript
18 lines
627 B
GDScript
extends Node
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signal attack_executed(attacker, position, direction, damage)
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signal damage_dealt(attacker, target, damage)
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signal entity_died(entity)
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signal shield_broken(entity)
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signal shield_regenerated(entity)
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signal target_changed(player, target)
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signal player_respawned(player)
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signal class_changed(player, class_type)
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signal damage_requested(attacker, target, amount)
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signal health_changed(entity, current, max_val)
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signal shield_changed(entity, current, max_val)
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signal respawn_tick(timer)
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signal enemy_engaged(enemy, target)
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signal cooldown_tick(cooldowns, max_cooldowns, gcd_timer)
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signal portal_spawn(portal, enemies)
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