Files
mmo/autoload/event_bus.gd
Marek Lenczewski c7e6f8f4b5 update
2026-04-02 18:33:53 +02:00

48 lines
1.3 KiB
GDScript

extends Node
# Intentionen (Input → System)
signal ability_use_requested(player, ability_index)
signal auto_attack_tick(attacker)
signal target_requested(player, target)
signal enemy_detected(enemy, player)
# Ergebnisse (System → Node)
signal combat_state_changed(player, in_combat)
signal enemy_state_changed(enemy, new_state)
signal enemy_target_changed(enemy, target)
# Kampf
signal attack_executed(attacker, position, direction, damage)
signal damage_dealt(attacker, target, damage)
signal damage_requested(attacker, target, amount)
signal heal_requested(healer, target, amount)
# Entity
signal entity_died(entity)
signal health_changed(entity, current, max_val)
signal shield_changed(entity, current, max_val)
signal shield_broken(entity)
signal shield_regenerated(entity)
signal regeneration_changed(entity, current, max_val)
# Spieler
signal target_changed(player, target)
signal player_respawned(player)
signal role_changed(player, role_type)
signal respawn_tick(timer)
signal cooldown_tick(cooldowns, max_cooldowns, gcd_timer)
# Buff
signal buff_changed(entity, stat, value)
# Gegner
signal enemy_engaged(enemy, target)
signal enemy_lost(enemy, player)
# Portal
signal portal_spawn(portal, enemies)
signal portal_defeated(portal)
# Dungeon
signal dungeon_cleared()