37 lines
1.2 KiB
GDScript
37 lines
1.2 KiB
GDScript
extends Node
|
|
|
|
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
|
|
|
|
@onready var player: CharacterBody3D = get_parent()
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
if not player.is_on_floor():
|
|
player.velocity.y -= gravity * delta
|
|
|
|
var base: BaseStats = Stats.get_base(player)
|
|
var speed: float = base.speed if base is PlayerStats else 5.0
|
|
var jump_velocity: float = base.jump_velocity if base is PlayerStats else 4.5
|
|
|
|
if Input.is_action_just_pressed("ui_accept") and player.is_on_floor():
|
|
player.velocity.y = jump_velocity
|
|
|
|
var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
|
var camera_pivot := player.get_node("CameraPivot") as Node3D
|
|
var forward := -camera_pivot.global_transform.basis.z
|
|
forward.y = 0
|
|
forward = forward.normalized()
|
|
var right := camera_pivot.global_transform.basis.x
|
|
right.y = 0
|
|
right = right.normalized()
|
|
|
|
var direction := (forward * -input_dir.y + right * input_dir.x).normalized()
|
|
|
|
if direction:
|
|
player.velocity.x = direction.x * speed
|
|
player.velocity.z = direction.z * speed
|
|
else:
|
|
player.velocity.x = move_toward(player.velocity.x, 0, speed)
|
|
player.velocity.z = move_toward(player.velocity.z, 0, speed)
|
|
|
|
player.move_and_slide()
|