update
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@@ -11,7 +11,7 @@ var hud: CanvasLayer
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var rng := RandomNumberGenerator.new()
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var seats: Array = [] ## [{peer, name, ai, count, alive}]
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var local_seat := 0
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var local_seat := 0 ## -1 auf dem Spielserver: der sitzt nicht mit
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var host_values: Array = [] ## nur Host: seat -> Array[int]
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var my_values: Array = [] ## Client-Sicht (-1 = vernebelt)
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@@ -54,7 +54,9 @@ func setup(cfg: Dictionary) -> void:
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seats.append({"peer": 0, "name": "Bot %d" % (i + 1), "ai": true,
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"count": START_DICE, "alive": true})
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# Der Spielserver spielt nicht mit und bekommt deshalb keinen Platz.
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var me := multiplayer.get_unique_id()
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local_seat = -1
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for i in seats.size():
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if seats[i].peer == me:
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local_seat = i
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@@ -63,13 +65,15 @@ func setup(cfg: Dictionary) -> void:
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add_child(table)
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table.build(seats.size(), local_seat)
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hud = preload("res://scripts/hud.gd").new()
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add_child(hud)
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hud.bid_pressed.connect(_on_bid_pressed)
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hud.challenge_pressed.connect(_on_challenge_pressed)
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hud.booster_chosen.connect(_on_booster_chosen)
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hud.quit_pressed.connect(_on_quit)
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hud.pause_changed.connect(_on_pause_changed)
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# Ohne Platz am Tisch gibt es nichts anzuzeigen und nichts zu bedienen.
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if local_seat >= 0:
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hud = preload("res://scripts/hud.gd").new()
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add_child(hud)
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hud.bid_pressed.connect(_on_bid_pressed)
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hud.challenge_pressed.connect(_on_challenge_pressed)
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hud.booster_chosen.connect(_on_booster_chosen)
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hud.quit_pressed.connect(_on_quit)
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hud.pause_changed.connect(_on_pause_changed)
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for i in seats.size():
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table.set_dice_count(i, START_DICE)
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@@ -735,7 +739,7 @@ func _apply_state(st: Dictionary) -> void:
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## Der Nebel-Debuff muss auch den Würfel auf dem Tisch verdecken.
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func _apply_fog_to_table() -> void:
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if phase == "roll" or local_seat >= table.dice.size():
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if phase == "roll" or local_seat < 0 or local_seat >= table.dice.size():
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return
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var dl: Array = table.dice_of(local_seat)
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for i in mini(dl.size(), my_values.size()):
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