This commit is contained in:
team3
2026-09-16 13:21:56 +02:00
parent 7979d5c336
commit 3be22351a3
25 changed files with 734 additions and 195 deletions

32
tests/mp_server.gd Normal file
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@@ -0,0 +1,32 @@
extends "res://tests/basis.gd"
## Spielserver im Zeitraffer. Meldet Ende und Endstand, wartet dann noch,
## damit die Clients ihr Ende selbst sehen.
var game: Node
func _ready() -> void:
Engine.time_scale = 8.0
var t := 0.0
var runden := 0
var letzte := ""
while t < 4500.0:
await get_tree().create_timer(0.5).timeout
t += 0.5
if game == null:
game = _find(get_tree().root, "Game")
continue
if not is_instance_valid(game) or game.phase == "over":
break
if game.phase != letzte:
letzte = game.phase
if letzte == "roll":
runden += 1
if is_instance_valid(game):
print("SERVER: Ende %s '%s', Runden=%d" % [game.phase, game.banner, runden])
for i in game.seats.size():
print("SERVER: Platz %d %s count=%d alive=%s" % [i, game.seats[i].name, game.seats[i].count, game.seats[i].alive])
var zurueck: bool = game.log_lines.any(func(z): return "ist zurück" in z)
print("SERVER: Rückkehr im Protokoll=%s" % zurueck)
await get_tree().create_timer(80.0).timeout
get_tree().quit()