update
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32
tests/mp_server.gd
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32
tests/mp_server.gd
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extends "res://tests/basis.gd"
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## Spielserver im Zeitraffer. Meldet Ende und Endstand, wartet dann noch,
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## damit die Clients ihr Ende selbst sehen.
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var game: Node
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func _ready() -> void:
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Engine.time_scale = 8.0
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var t := 0.0
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var runden := 0
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var letzte := ""
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while t < 4500.0:
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await get_tree().create_timer(0.5).timeout
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t += 0.5
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if game == null:
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game = _find(get_tree().root, "Game")
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continue
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if not is_instance_valid(game) or game.phase == "over":
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break
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if game.phase != letzte:
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letzte = game.phase
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if letzte == "roll":
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runden += 1
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if is_instance_valid(game):
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print("SERVER: Ende %s '%s', Runden=%d" % [game.phase, game.banner, runden])
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for i in game.seats.size():
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print("SERVER: Platz %d %s count=%d alive=%s" % [i, game.seats[i].name, game.seats[i].count, game.seats[i].alive])
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var zurueck: bool = game.log_lines.any(func(z): return "ist zurück" in z)
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print("SERVER: Rückkehr im Protokoll=%s" % zurueck)
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await get_tree().create_timer(80.0).timeout
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get_tree().quit()
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