update
This commit is contained in:
@@ -194,13 +194,21 @@ func snap_to_value(value: int, rng: RandomNumberGenerator) -> void:
|
||||
|
||||
var t := global_transform
|
||||
t.basis = Basis(wb, wa, wc) * Basis(b, a, c).transposed()
|
||||
global_transform = t
|
||||
place(t)
|
||||
if not freeze:
|
||||
sleeping = false
|
||||
linear_velocity = Vector3.ZERO
|
||||
angular_velocity = Vector3.ZERO
|
||||
|
||||
|
||||
## Setzt die Lage und schiebt sie sofort in den Physikserver nach. Ohne das
|
||||
## schreibt der Server im nächsten Schritt noch einmal die alte Lage zurück -
|
||||
## der Würfel zeigt dann einen Frame lang die falsche Augenzahl.
|
||||
func place(t: Transform3D) -> void:
|
||||
global_transform = t
|
||||
PhysicsServer3D.body_set_state(get_rid(), PhysicsServer3D.BODY_STATE_TRANSFORM, t)
|
||||
|
||||
|
||||
func set_kinematic(on: bool) -> void:
|
||||
freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
|
||||
freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
|
||||
freeze = on
|
||||
|
||||
Reference in New Issue
Block a user