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52
tests/shots.gd
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52
tests/shots.gd
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extends "res://tests/basis.gd"
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## Bilder vom Spiel und vom Menü für die Sichtprüfung. Braucht ein Display -
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## oder xvfb, siehe tests/shots.sh. Schreibt nach tests/out/.
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var game: Node
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const OUT := "res://tests/out"
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func _ready() -> void:
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DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(OUT))
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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DisplayServer.window_set_size(Vector2i(1280, 720))
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var main := preload("res://scenes/main.tscn").instantiate()
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add_child(main)
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await get_tree().process_frame
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main.menu._show("regeln")
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await get_tree().create_timer(0.3).timeout
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await _bild("menue_regeln")
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main.menu._show("main")
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await get_tree().create_timer(0.2).timeout
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await _bild("menue_start")
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Net.start_singleplayer("Tester", 3, 1)
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_lauf()
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func _bild(name: String) -> void:
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await RenderingServer.frame_post_draw
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var ok := get_viewport().get_texture().get_image().save_png("%s/%s.png" % [OUT, name])
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_pruef("Bild %s" % name, ok == OK)
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func _lauf() -> void:
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await _warte(func(): game = _find(get_tree().root, "Game"); return game != null, 20.0)
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await _warte(func(): return game.phase == "bid", 40.0)
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var me: int = game.local_seat
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game.hand[me] = ["gag", "peek", "count"]
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game._push_state()
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await get_tree().create_timer(0.4).timeout
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await _bild("tisch_zug")
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await game._do_play(me, "gag", 0)
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await game._do_play(me, "peek", 0)
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await get_tree().create_timer(1.2).timeout
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await _bild("tisch_topf")
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game.hud.hand_box.get_child(0).mouse_entered.emit()
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await get_tree().create_timer(0.3).timeout
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await _bild("tisch_erklaerung")
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var n5: int = game._count_face(5)
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game.bid = {"seat": 1, "count": maxi(1, n5), "face": 5}
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game._phase_reveal({"challenger": me, "bid": game.bid, "exact": false})
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await get_tree().create_timer(1.3 + 1.2).timeout
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await _bild("aufdecken_zaehlen")
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_fertig()
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