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237
scripts/menu.gd
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237
scripts/menu.gd
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extends CanvasLayer
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## Startmenü: Einzelspieler, Mehrspieler (Host/Client mit Lobby), Beenden.
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const BOT_NAMES_MAX := 7
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var screens: Dictionary = {}
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# Einzelspieler
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var solo_bots: SpinBox
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# Mehrspieler
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var name_edit: LineEdit
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var ip_edit: LineEdit
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var multi_bots: SpinBox
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var lobby_list: Label
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var status: Label
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var host_btn: Button
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var join_btn: Button
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var start_btn: Button
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var leave_btn: Button
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func _ready() -> void:
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var root := Control.new()
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root.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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add_child(root)
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var bg := ColorRect.new()
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bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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bg.color = Color(0.05, 0.06, 0.09)
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root.add_child(bg)
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screens["main"] = _screen(root, _build_main())
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screens["single"] = _screen(root, _build_single())
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screens["multi"] = _screen(root, _build_multi())
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Net.lobby_changed.connect(_refresh)
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Net.connection_failed.connect(_on_failed)
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Net.server_closed.connect(_on_closed)
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_show("main")
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# ------------------------------------------------------------ Aufbau
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func _screen(root: Control, content: Control) -> CenterContainer:
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var cc := CenterContainer.new()
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cc.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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cc.add_child(content)
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root.add_child(cc)
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return cc
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func _show(which: String) -> void:
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for key: String in screens:
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screens[key].visible = key == which
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if which == "multi":
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_refresh()
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func _box(width: int) -> VBoxContainer:
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var v := VBoxContainer.new()
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v.custom_minimum_size = Vector2(width, 0)
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v.add_theme_constant_override("separation", 10)
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return v
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func _text(t: String, size: int, col := Color.WHITE) -> Label:
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var l := Label.new()
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l.text = t
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l.add_theme_font_size_override("font_size", size)
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l.add_theme_color_override("font_color", col)
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l.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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return l
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func _row(caption: String, ctrl: Control) -> HBoxContainer:
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var h := HBoxContainer.new()
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var l := Label.new()
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l.text = caption
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l.custom_minimum_size = Vector2(150, 0)
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h.add_child(l)
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ctrl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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h.add_child(ctrl)
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return h
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func _button(text: String, parent: Control, action: Callable) -> Button:
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var b := Button.new()
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b.text = text
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b.custom_minimum_size = Vector2(0, 42)
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b.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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b.pressed.connect(action)
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parent.add_child(b)
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return b
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func _title(box: VBoxContainer) -> void:
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box.add_child(_text("LIAR'S DICE 3D", 40))
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box.add_child(_text("Würfeln - Bluffen - Boostern", 16, Color(0.6, 0.63, 0.7)))
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box.add_child(HSeparator.new())
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func _build_main() -> Control:
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var box := _box(360)
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_title(box)
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_button("Einzelspieler", box, _show.bind("single"))
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_button("Mehrspieler", box, _show.bind("multi"))
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_button("Beenden", box, func() -> void: get_tree().quit())
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return box
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func _build_single() -> Control:
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var box := _box(400)
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_title(box)
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box.add_child(_text("Einzelspieler", 22, Color(1.0, 0.82, 0.32)))
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solo_bots = SpinBox.new()
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solo_bots.min_value = 1
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solo_bots.max_value = BOT_NAMES_MAX
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solo_bots.value = 3
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box.add_child(_row("Bots", solo_bots))
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box.add_child(_text("Ohne Netzwerk - du spielst allein gegen die Bots.", 13, Color(0.55, 0.58, 0.65)))
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box.add_child(HSeparator.new())
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 8)
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box.add_child(row)
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_button("Starten", row, _on_solo_start)
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_button("Zurück", row, _show.bind("main"))
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return box
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func _build_multi() -> Control:
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var box := _box(440)
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_title(box)
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box.add_child(_text("Mehrspieler", 22, Color(1.0, 0.82, 0.32)))
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name_edit = LineEdit.new()
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name_edit.text = "Spieler"
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name_edit.placeholder_text = "Dein Name"
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box.add_child(_row("Name", name_edit))
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ip_edit = LineEdit.new()
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ip_edit.text = "127.0.0.1"
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box.add_child(_row("Server-IP", ip_edit))
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multi_bots = SpinBox.new()
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multi_bots.min_value = 0
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multi_bots.max_value = BOT_NAMES_MAX
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multi_bots.value = 1
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box.add_child(_row("Bots (nur Host)", multi_bots))
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var brow := HBoxContainer.new()
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brow.add_theme_constant_override("separation", 8)
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box.add_child(brow)
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host_btn = _button("Spiel hosten", brow, _on_host)
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join_btn = _button("Beitreten", brow, _on_join)
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box.add_child(HSeparator.new())
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box.add_child(_text("Lobby", 18, Color(1.0, 0.82, 0.32)))
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lobby_list = _text("-", 15, Color(0.85, 0.87, 0.92))
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box.add_child(lobby_list)
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var arow := HBoxContainer.new()
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arow.add_theme_constant_override("separation", 8)
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box.add_child(arow)
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start_btn = _button("Spiel starten", arow, _on_start)
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leave_btn = _button("Trennen", arow, _on_leave)
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_button("Zurück", box, _on_back)
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status = _text("", 14, Color(0.95, 0.55, 0.5))
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box.add_child(status)
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return box
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# ------------------------------------------------------------ Aktionen
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func _on_solo_start() -> void:
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Net.start_singleplayer("Spieler", int(solo_bots.value))
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func _on_host() -> void:
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status.text = ""
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if Net.host_game(name_edit.text.strip_edges()):
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status.text = "Server läuft auf Port %d. Warte auf Mitspieler." % Net.PORT
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func _on_join() -> void:
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status.text = "Verbinde..."
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Net.join_game(ip_edit.text.strip_edges(), name_edit.text.strip_edges())
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func _on_leave() -> void:
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Net.leave()
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status.text = ""
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func _on_back() -> void:
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if Net.is_online():
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Net.leave()
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status.text = ""
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_show("main")
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func _on_start() -> void:
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var humans: int = Net.lobby.size()
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var ai: int = mini(int(multi_bots.value), Net.MAX_HUMANS - humans)
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if humans + ai < 2:
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status.text = "Mindestens 2 Spieler nötig (Mitspieler oder Bots)."
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return
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Net.start_game(ai)
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func _on_failed(msg: String) -> void:
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status.text = msg
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_refresh()
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func _on_closed() -> void:
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status.text = "Server hat die Verbindung beendet."
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_refresh()
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func _refresh() -> void:
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if status == null:
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return
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var connected := Net.is_online()
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host_btn.disabled = connected
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join_btn.disabled = connected
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leave_btn.disabled = not connected
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start_btn.disabled = not (connected and Net.is_host)
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multi_bots.editable = not connected or Net.is_host
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if Net.lobby.is_empty():
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lobby_list.text = "- nicht verbunden -"
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else:
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var names: Array = []
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for id: int in Net.lobby:
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names.append("%s%s" % [Net.lobby[id], " (Host)" if id == 1 else ""])
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lobby_list.text = "\n".join(names)
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