extends Node ## Wechselt zwischen MenĂ¼ und laufender Partie. var menu: CanvasLayer var game: Node3D func _ready() -> void: menu = preload("res://scripts/menu.gd").new() add_child(menu) Net.game_started.connect(_start_game) Net.server_closed.connect(_back_to_menu) ## Das Spiel startet im Vollbild; F11 schaltet um. func _unhandled_key_input(event: InputEvent) -> void: if event is InputEventKey and event.pressed and event.keycode == KEY_F11: var full := DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED if full else DisplayServer.WINDOW_MODE_FULLSCREEN) get_viewport().set_input_as_handled() func _start_game(cfg: Dictionary) -> void: if game != null: return if menu != null: menu.queue_free() menu = null game = Node3D.new() game.set_script(preload("res://scripts/game.gd")) game.name = "Game" # fester Pfad, sonst findet das RPC-Routing den Knoten nicht add_child(game) game.setup(cfg) func _back_to_menu() -> void: if game != null: get_tree().change_scene_to_file("res://scenes/main.tscn")