extends Node const ORT := "/tmp/claude-1000/-home-arbeit-projects-pirate-dice/00de2cf5-7327-4fce-b543-2b4db6d3b775/scratchpad" var game: Node func _ready() -> void: Engine.time_scale = 8.0 add_child(preload("res://scenes/main.tscn").instantiate()) _lauf() func _find(n: Node, w: String) -> Node: if n.name == w: return n for c in n.get_children(): var r := _find(c, w) if r != null: return r return null func _lauf() -> void: var t := 0.0 var runden := 0 var letzte := "" while t < 4500.0: await get_tree().create_timer(0.5).timeout; t += 0.5 if game == null: game = _find(get_tree().root, "Game"); continue if not is_instance_valid(game) or game.phase == "over": break if game.phase != letzte: letzte = game.phase if letzte == "roll": runden += 1 if is_instance_valid(game): print("SERVER: Ende %s '%s' nach %.0fs, Runden=%d" % [game.phase, game.banner, t, runden]) for i in game.seats.size(): print("SERVER: Platz %d %s count=%d alive=%s" % [i, game.seats[i].name, game.seats[i].count, game.seats[i].alive]) # Den Clients Zeit lassen, das Ende zu sehen und selbst zu gehen. await get_tree().create_timer(80.0).timeout get_tree().quit()