extends CanvasLayer ## Startmenü: Einzelspieler, Mehrspieler (hosten oder per Code beitreten), ## Lobby und Beenden. const BOT_NAMES_MAX := 7 var screens: Dictionary = {} var status_labels: Dictionary = {} var current := "main" # Einzelspieler var solo_bots: NumberRow # Mehrspieler var name_edit: LineEdit var code_edit: LineEdit # Lobby var lobby_bots: NumberRow var code_label: Label var lobby_list: Label var start_btn: Button func _ready() -> void: var root := Control.new() root.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) add_child(root) var bg := ColorRect.new() bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) bg.color = Color(0.05, 0.06, 0.09) root.add_child(bg) screens["main"] = _screen(root, _build_main()) screens["single"] = _screen(root, _build_single()) screens["multi"] = _screen(root, _build_multi()) screens["join"] = _screen(root, _build_join()) screens["lobby"] = _screen(root, _build_lobby()) Net.lobby_changed.connect(_refresh) Net.connection_failed.connect(_on_failed) Net.server_closed.connect(_on_closed) _show("main") # ------------------------------------------------------------ Aufbau func _screen(root: Control, content: Control) -> CenterContainer: var cc := CenterContainer.new() cc.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) cc.add_child(content) root.add_child(cc) return cc func _show(which: String) -> void: current = which for key: String in screens: screens[key].visible = key == which _sagen("") if which == "lobby": _refresh() ## Meldungen gehören auf den Bildschirm, auf dem man gerade steht. func _sagen(text: String) -> void: for key: String in status_labels: status_labels[key].text = text if key == current else "" func _box(width: int) -> VBoxContainer: var v := VBoxContainer.new() v.custom_minimum_size = Vector2(width, 0) v.add_theme_constant_override("separation", 10) return v func _text(t: String, size: int, col := Color.WHITE) -> Label: var l := Label.new() l.text = t l.add_theme_font_size_override("font_size", size) l.add_theme_color_override("font_color", col) l.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER return l func _row(caption: String, ctrl: Control) -> HBoxContainer: var h := HBoxContainer.new() var l := Label.new() l.text = caption l.custom_minimum_size = Vector2(150, 0) h.add_child(l) ctrl.size_flags_horizontal = Control.SIZE_EXPAND_FILL h.add_child(ctrl) return h func _button(text: String, parent: Control, action: Callable) -> Button: var b := Button.new() b.text = text b.custom_minimum_size = Vector2(0, 42) b.size_flags_horizontal = Control.SIZE_EXPAND_FILL b.pressed.connect(action) parent.add_child(b) return b ## Eine Zeile für Meldungen, unten auf jedem Bildschirm. func _status_row(box: VBoxContainer, key: String) -> void: var l := _text("", 14, Color(0.95, 0.55, 0.5)) box.add_child(l) status_labels[key] = l ## Eine Reihe anklickbarer Zahlen - bei so wenigen Werten schneller als eine ## Spinbox mit ihren winzigen Pfeilen. class NumberRow extends HBoxContainer: var value := 0 var _buttons: Array[Button] = [] var _lo := 0 func _init(lo: int, hi: int, start: int) -> void: _lo = lo alignment = BoxContainer.ALIGNMENT_CENTER add_theme_constant_override("separation", 6) for n in range(lo, hi + 1): var b := Button.new() b.text = str(n) b.toggle_mode = true b.custom_minimum_size = Vector2(40, 38) b.pressed.connect(pick.bind(n)) add_child(b) _buttons.append(b) pick(start) func pick(n: int) -> void: value = n for i in _buttons.size(): _buttons[i].button_pressed = _lo + i == n ## Obergrenze und Bedienbarkeit in einem Zug - getrennt würde der eine ## Aufruf den anderen wieder aufheben. func anpassen(hi: int, on: bool) -> void: for i in _buttons.size(): _buttons[i].disabled = not on or _lo + i > hi if value > hi: pick(maxi(_lo, hi)) func _title(box: VBoxContainer) -> void: box.add_child(_text("LIAR'S DICE 3D", 40)) box.add_child(HSeparator.new()) func _build_main() -> Control: var box := _box(360) _title(box) _button("Einzelspieler", box, _show.bind("single")) _button("Mehrspieler", box, _show.bind("multi")) _button("Beenden", box, func() -> void: get_tree().quit()) return box func _build_single() -> Control: var box := _box(400) _title(box) box.add_child(_text("Einzelspieler", 22, Color(1.0, 0.82, 0.32))) box.add_child(_text("Bots", 15)) solo_bots = NumberRow.new(1, BOT_NAMES_MAX, 3) box.add_child(solo_bots) box.add_child(HSeparator.new()) var row := HBoxContainer.new() row.add_theme_constant_override("separation", 8) box.add_child(row) _button("Starten", row, _on_solo_start) _button("Zurück", row, _show.bind("main")) return box ## Erster Schritt: nur der Name, dann hosten oder beitreten. func _build_multi() -> Control: var box := _box(440) _title(box) box.add_child(_text("Mehrspieler", 22, Color(1.0, 0.82, 0.32))) name_edit = LineEdit.new() name_edit.text = "Spieler" name_edit.placeholder_text = "Dein Name" box.add_child(_row("Name", name_edit)) var brow := HBoxContainer.new() brow.add_theme_constant_override("separation", 8) box.add_child(brow) _button("Hosten", brow, _on_host) _button("Beitreten", brow, _show.bind("join")) _button("Zurück", box, _show.bind("main")) _status_row(box, "multi") return box ## Zweiter Schritt beim Beitreten: der Code vom Host. func _build_join() -> Control: var box := _box(440) _title(box) box.add_child(_text("Beitreten", 22, Color(1.0, 0.82, 0.32))) box.add_child(_text("Den Code bekommst du vom Host.", 15, Color(0.65, 0.67, 0.72))) code_edit = LineEdit.new() code_edit.placeholder_text = "z. B. K7QM" code_edit.max_length = 6 code_edit.alignment = HORIZONTAL_ALIGNMENT_CENTER code_edit.add_theme_font_size_override("font_size", 24) code_edit.text_submitted.connect(func(_t: String) -> void: _on_join()) box.add_child(code_edit) var row := HBoxContainer.new() row.add_theme_constant_override("separation", 8) box.add_child(row) _button("Beitreten", row, _on_join) _button("Zurück", row, _show.bind("multi")) _status_row(box, "join") return box ## Dritter Schritt: warten, bis alle da sind. func _build_lobby() -> Control: var box := _box(440) _title(box) box.add_child(_text("Lobby", 22, Color(1.0, 0.82, 0.32))) code_label = _text("", 34, Color(1.0, 0.82, 0.32)) box.add_child(code_label) box.add_child(_text("Diesen Code an die Mitspieler geben.", 14, Color(0.65, 0.67, 0.72))) box.add_child(HSeparator.new()) lobby_list = _text("-", 16, Color(0.85, 0.87, 0.92)) box.add_child(lobby_list) box.add_child(HSeparator.new()) box.add_child(_text("Bots", 15)) lobby_bots = NumberRow.new(0, BOT_NAMES_MAX, 1) box.add_child(lobby_bots) var row := HBoxContainer.new() row.add_theme_constant_override("separation", 8) box.add_child(row) start_btn = _button("Spiel starten", row, _on_start) _button("Verlassen", row, _on_leave) _status_row(box, "lobby") return box # ------------------------------------------------------------ Aktionen func _on_solo_start() -> void: Net.start_singleplayer("Spieler", solo_bots.value) ## Ein leeres Namensfeld ergäbe einen namenlosen Platz am Tisch. func _spielername() -> String: var n := name_edit.text.strip_edges() return n if n != "" else "Spieler" func _on_host() -> void: _sagen("Raum wird angelegt ...") Net.create_room(_spielername()) func _on_join() -> void: _sagen("Verbinde ...") Net.join_room(code_edit.text, _spielername()) func _on_leave() -> void: Net.leave() _show("multi") func _on_start() -> void: var humans: int = Net.lobby.size() var ai: int = mini(lobby_bots.value, Net.MAX_HUMANS - humans) if humans + ai < 2: _sagen("Mindestens 2 Spieler nötig (Mitspieler oder Bots).") return Net.request_start(ai) func _on_failed(msg: String) -> void: _sagen(msg) func _on_closed() -> void: _show("multi") _sagen("Der Raum wurde geschlossen.") ## Sobald der Server uns kennt, sind wir in der Lobby. func _refresh() -> void: if lobby_list == null: return var drin := Net.is_online() and Net.lobby.has(multiplayer.get_unique_id()) if drin and current != "lobby": _show("lobby") elif not drin and current == "lobby": _show("multi") if current != "lobby": return code_label.text = Net.room_code start_btn.disabled = not Net.is_owner lobby_bots.anpassen(Net.MAX_HUMANS - Net.lobby.size(), Net.is_owner) var names: Array = [] for id: int in Net.lobby: names.append("%s%s" % [Net.lobby[id], " (Host)" if id == Net.owner_id else ""]) lobby_list.text = "\n".join(names) if not Net.is_owner: _sagen("Der Host startet die Partie.")