50 lines
1.4 KiB
GDScript
50 lines
1.4 KiB
GDScript
extends Node
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## Wechselt zwischen Menü und laufender Partie.
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##
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## Mit `-- server <port>` läuft dieselbe Datei als Raum auf dem Spielserver:
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## kein Menü, kein Bild, nur die Spiellogik.
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var menu: CanvasLayer
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var game: Node3D
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func _ready() -> void:
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Net.game_started.connect(_start_game)
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Net.server_closed.connect(_back_to_menu)
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var args := OS.get_cmdline_user_args()
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if args.size() >= 2 and args[0] == "server":
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if not Net.serve(int(args[1])):
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get_tree().quit(1)
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return
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menu = preload("res://scripts/menu.gd").new()
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add_child(menu)
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## Das Spiel startet im Vollbild; F11 schaltet um.
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func _unhandled_key_input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and event.keycode == KEY_F11:
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var full := DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED if full
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else DisplayServer.WINDOW_MODE_FULLSCREEN)
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get_viewport().set_input_as_handled()
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func _start_game(cfg: Dictionary) -> void:
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if game != null:
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return
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if menu != null:
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menu.queue_free()
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menu = null
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game = Node3D.new()
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game.set_script(preload("res://scripts/game.gd"))
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game.name = "Game" # fester Pfad, sonst findet das RPC-Routing den Knoten nicht
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add_child(game)
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game.setup(cfg)
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func _back_to_menu() -> void:
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if game != null:
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get_tree().change_scene_to_file("res://scenes/main.tscn")
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