Bot-Policies auf recherchierte Level-Timelines: Runden-Ziele, Rolldown-Runden, Slow-Roll, Not-Roll bei wenig HP
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -240,3 +240,16 @@ def test_loot_drops_components(art, cfg):
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comp_art = {**art, "component_pool": ["C_A", "C_B"]}
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game = Game(comp_art, cfg, seed=2)
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assert all(i in ("C_A", "C_B") for i in game.items) # Carousel-Drop
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def test_bot_leveling_follows_targets(art, cfg):
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game = Game(art, cfg, seed=12)
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levels_at = {}
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while not game.over and game.round["label"] != "4-3":
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label = game.round["label"]
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if label in ("2-6", "3-3", "4-2"):
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levels_at[label] = [b.level for b in game.bots if b.alive]
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game.step()
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assert all(lvl >= 5 for lvl in levels_at["2-6"]) # L5 ab 2-5
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assert all(lvl >= 6 for lvl in levels_at["3-3"]) # L6 ab 3-1/3-2
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assert any(lvl >= 7 for lvl in levels_at["4-2"]) # fast8/streaker auf 7
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