Auto-Carousel, Standings mit Spieler, Runden-Tracker, Item-Rail links, sinnvoller Item-Pool
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -20,7 +20,7 @@ def client(monkeypatch):
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def test_full_game_via_api(client):
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state = client.post("/api/game", params={"seed": 3}).json()
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game_id = state["game_id"]
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assert state["round"]["label"] == "1-1"
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assert state["round"]["label"] == "1-2" # 1-1-Carousel läuft automatisch ab
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assert state["player"]["hp"] == 100
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assert len(state["opponents"]) == 7
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@@ -78,7 +78,7 @@ def test_invalid_actions_raise(art, cfg):
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with pytest.raises(InvalidAction):
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game.buy_xp()
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with pytest.raises(InvalidAction):
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game.sell("bench", 0)
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game.sell("bench", 99)
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def test_shop_lock_survives_step(art, cfg):
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@@ -87,3 +87,19 @@ def test_shop_lock_survives_step(art, cfg):
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before = list(game.shop)
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game.step()
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assert game.shop == before
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def test_carousel_never_a_planning_round(art, cfg):
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game = Game(art, cfg, seed=5)
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seen = []
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while not game.over:
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seen.append(game.round["kind"])
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game.step()
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assert "carousel" not in seen
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assert seen[0] == "pve" # Spiel startet bei 1-2
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def test_carousel_grants_unit_and_loot(art, cfg):
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game = Game(art, cfg, seed=5)
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assert len(game.bench) == 1 # Unit vom 1-1-Carousel
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assert len(game.items) == 1 # Item-Komponente vom Carousel
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@@ -74,3 +74,15 @@ def test_spearman():
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assert spearman([1, 2, 3, 4], [10, 20, 30, 40]) == pytest.approx(1.0)
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assert spearman([1, 2, 3, 4], [40, 30, 20, 10]) == pytest.approx(-1.0)
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assert spearman([1, 2, 3, 4], [10, 10, 10, 10]) == 0.0
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def test_craftable_item_pool():
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from tft.model.artifact import craftable_items
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items = {
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"TFT_Item_InfinityEdge": {"composition": ["TFT_Item_BFSword", "TFT_Item_SparringGloves"]},
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"TFT_Item_BFSword": {"composition": []},
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"TFT_Item_Emblem": {"composition": ["TFT_Item_Spatula", "TFT_Item_BFSword"]},
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"TFT17_Item_Weird": {"composition": ["TFT_Item_BFSword", "TFT_Item_BFSword"]},
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"TFT_Item_Radiant": {"composition": None},
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}
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assert craftable_items(items) == ["TFT_Item_InfinityEdge"]
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@@ -143,6 +143,11 @@ def serialize(game: Game) -> dict:
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return {
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"round": {"label": game.round["label"], "stage": stage,
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"kind": game.round["kind"]},
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"stage_rounds": [
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{"label": r["label"], "kind": r["kind"], "augment": r["augment"],
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"done": i < game.idx, "current": i == game.idx}
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for i, r in enumerate(game.rounds) if r["stage"] == stage
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],
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"player": {
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"hp": game.hp, "gold": game.gold, "level": game.level, "xp": game.xp,
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"xp_needed": game.cfg["xp"]["to_next"][game.level - 1]
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@@ -8,6 +8,23 @@ from tft.model import baseline
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SCHEMA_VERSION = 1
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# Spatula/Pfanne-Rezepte (Embleme) fallen aus dem normalen Loot raus.
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SPATULA_COMPONENTS = {"TFT_Item_Spatula", "TFT_Item_FryingPan"}
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def craftable_items(static_items: dict) -> list[str]:
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"""Standard-kombinierbare Items — der Pool für Loot und Bot-Boards."""
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pool = []
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for api, item in static_items.items():
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comp = item.get("composition") or []
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if (
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len(comp) == 2
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and api.startswith("TFT_Item_")
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and not set(comp) & SPATULA_COMPONENTS
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):
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pool.append(api)
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return sorted(pool)
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def build(static: dict, learned: dict | None = None, extra_meta: dict | None = None) -> dict:
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roles = {
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@@ -28,6 +45,7 @@ def build(static: dict, learned: dict | None = None, extra_meta: dict | None = N
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"augments": static["augments"],
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},
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"roles": roles,
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"item_pool": craftable_items(static["items"]),
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"learned": learned or {},
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}
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@@ -50,7 +50,7 @@ class Bot:
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level = self.level(stage)
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odds = cfg["shop"]["odds"][min(level, len(cfg["shop"]["odds"])) - 1]
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p_2star = min(0.08 * stage, 0.55)
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items = list(artifact["static"]["items"])
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items = artifact.get("item_pool") or list(artifact["static"]["items"])
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n_items = max(stage - 1, 0)
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for _ in range(level):
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@@ -46,6 +46,10 @@ class Game:
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self.bots = [
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Bot(names[i], archetypes[i % len(archetypes)], self.hp) for i in range(7)
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]
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# 1-1-Carousel läuft automatisch ab: Unit + Loot, dann startet 1-2.
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if self.round["kind"] == "carousel":
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self._resolve(self.round)
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self.idx += 1
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self._refresh_bots()
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self._reroll_shop()
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self._maybe_offer_augment()
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@@ -84,7 +88,7 @@ class Game:
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self.augment_offer = self.rng.sample(augments, min(3, len(augments)))
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def _grant_loot(self, components: int, gold: int) -> None:
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items = list(self.artifact["static"]["items"])
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items = self.artifact.get("item_pool") or list(self.artifact["static"]["items"])
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for _ in range(components):
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self.items.append(self.rng.choice(items))
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self.gold += gold
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@@ -207,13 +211,27 @@ class Game:
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self.level, self.xp, self.cfg["xp"]["passive_per_round"], self.cfg
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)
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if self.idx + 1 >= len(self.rounds):
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self._finish_by_hp()
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return
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prev_stage = rnd["stage"]
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self.idx += 1
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if self.round["stage"] != prev_stage:
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self._refresh_bots()
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self._advance()
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def _advance(self) -> None:
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"""Zur nächsten Planungsrunde; Carousels laufen dabei automatisch ab."""
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while True:
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if self.idx + 1 >= len(self.rounds):
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self._finish_by_hp()
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return
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prev_stage = self.round["stage"]
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self.idx += 1
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if self.round["stage"] != prev_stage:
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self._refresh_bots()
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if self.round["kind"] != "carousel":
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break
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self._resolve(self.round)
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self.gold += economy.round_income(
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self.gold, self.streak, False, self.round["label"], self.cfg
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)
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self.level, self.xp = economy.apply_xp(
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self.level, self.xp, self.cfg["xp"]["passive_per_round"], self.cfg
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)
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if not self.shop_locked:
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self._reroll_shop()
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self._maybe_offer_augment()
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