XP-Modell nach VOD-Daten: 1->2 kostet 2 XP, Carousels geben keine XP

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
team3
2026-07-23 07:29:32 +02:00
parent 11dc8994ff
commit a78aa5f1e9
5 changed files with 17 additions and 25 deletions

View File

@@ -26,10 +26,9 @@ def validate(c: dict) -> None:
if len(c["pool"]["sizes"]) != 5:
raise ValueError("pool sizes must have 5 cost tiers")
xp = c["xp"]
# Level 1 -> 2 ist gratis (erste Welle); to_next deckt 2->3 bis (max-1)->max.
if len(xp["to_next"]) != xp["max_level"] - 2:
if len(xp["to_next"]) != xp["max_level"] - 1:
raise ValueError(
f"xp.to_next needs {xp['max_level'] - 2} entries, has {len(xp['to_next'])}"
f"xp.to_next needs {xp['max_level'] - 1} entries, has {len(xp['to_next'])}"
)
if len(c["shop"]["odds"]) != xp["max_level"]:
raise ValueError("shop odds must have one row per level")

View File

@@ -29,10 +29,11 @@ copies_for_2star = 3
copies_for_3star = 9
[xp]
# Start auf Level 1. Level 2 kommt GRATIS nach der ersten PvE-Welle (1-2),
# XP banken solange. to_next: Index 0 = Level 2 -> 3.
# Start auf Level 1. Kampfrunden (PvE/PvP) geben 2 XP, Carousels KEINE.
# Verlauf laut VOD: 1-3 Lvl 2, 1-4 Lvl 3, 2-1 Lvl 3 (2/6), 2-5 Lvl 4 (2/10).
# to_next: Index 0 = Level 1 -> 2.
start_level = 1
to_next = [2, 6, 10, 20, 36, 60, 68, 68]
to_next = [2, 2, 6, 10, 20, 36, 60, 68, 68]
passive_per_round = 2
buy_amount = 4
buy_cost = 4