Spielerliste nach Boardstärke sortiert; Loot droppt Komponenten, Craften per Ziehen auf Unit
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -221,3 +221,22 @@ def test_augment_offer_single_tier(art, cfg):
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tiers = {mixed[a]["tier"] for a in game.player.augment_offer}
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assert len(game.player.augment_offer) == 3
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assert len(tiers) == 1 # alle Angebote aus derselben Stufe
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def test_equip_crafts_completed_item(art, cfg):
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game = Game(art, cfg, seed=1)
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craft_art = {**art, "component_pool": ["C_A", "C_B"],
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"recipes": {"C_A|C_B": "COMPLETED"}}
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game.artifact = craft_art
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game.board = [{"api_name": "U1_0", "stars": 1, "items": ["C_A"]}]
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game.items = ["C_B", "C_A"]
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game.equip(0, 0) # C_B auf Unit mit C_A -> COMPLETED
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assert game.board[0]["items"] == ["COMPLETED"]
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game.equip(0, 0) # C_A ohne Partner -> eigener Slot
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assert game.board[0]["items"] == ["COMPLETED", "C_A"]
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def test_loot_drops_components(art, cfg):
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comp_art = {**art, "component_pool": ["C_A", "C_B"]}
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game = Game(comp_art, cfg, seed=2)
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assert all(i in ("C_A", "C_B") for i in game.items) # Carousel-Drop
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