team3
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848c8ea1aa
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update
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2026-07-24 11:24:24 +02:00 |
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team3
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f41ac76b57
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update
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2026-07-23 11:54:46 +02:00 |
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team3
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f7e569e519
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Augment-Effekte wirken: Gold/XP/Komponenten/Units/Spieler-HP bei Auswahl, Team-Buffs im Score, Junk gefiltert
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 10:30:56 +02:00 |
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team3
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afe2205cf7
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Bot-Policies auf recherchierte Level-Timelines: Runden-Ziele, Rolldowns, Slow-Roll, XP vor Shop
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 09:43:18 +02:00 |
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team3
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54a3e7f9be
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Bot-Policies auf recherchierte Level-Timelines: Runden-Ziele, Rolldown-Runden, Slow-Roll, Not-Roll bei wenig HP
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 09:41:51 +02:00 |
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team3
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c82c9b0b01
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Spielerliste nach Boardstärke sortiert; Loot droppt Komponenten, Craften per Ziehen auf Unit
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 09:34:12 +02:00 |
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team3
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f53f1e5c14
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Augments: Tier aus Icon-Suffix, eine Stufe pro Runde, Evergreen-Pool, Beschreibungen gerendert, Karten-UI
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 09:03:59 +02:00 |
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team3
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c450841822
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Mechanisches Boardstärke-Modell: Statsheet aus cdragon-Exaktdaten, sqrt(eHP×DPS), Tier-Anker, Tau-Fit
A/B auf 38 Holdout-Matches: mechanical 0.724 vs legacy 0.695. Promotion durchgeführt.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 08:52:56 +02:00 |
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team3
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7c72761190
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Unit-Stärken präzisiert: Stat-Proxy-Multiplikatoren + gelernte Unit-Gewichte
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 08:09:33 +02:00 |
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team3
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20fd8c15f3
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Kalibrierung: Holdout pro Match, Kanarienvogel ignoriert Summons/Sonder-Items, Baseline-Vergleich
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 08:01:43 +02:00 |
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team3
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8458dd238a
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XP-Modell nach VOD-Daten: 1->2 kostet 2 XP, Carousels geben keine XP
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 07:30:07 +02:00 |
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team3
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a78aa5f1e9
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XP-Modell nach VOD-Daten: 1->2 kostet 2 XP, Carousels geben keine XP
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 07:29:32 +02:00 |
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team3
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11dc8994ff
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XP-System korrigiert: Level 2 gratis nach erster Welle, 1-1-Carousel-XP banken
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 07:21:06 +02:00 |
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team3
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889cced7bb
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Kein Shop bei 1-2 — erste Ware ab 1-3
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 07:10:11 +02:00 |
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team3
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f2eafe824d
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Streak und Siegbonus nur für PvP-Runden; PvE friert die Streak ein
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 07:01:56 +02:00 |
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team3
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ca471d2b32
|
Bots spielen echt: PlayerState + geteilte Policy, Pairing mit Ghost, Pool-Erhaltung, Streak-Fix, Meepsie-Filter
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 06:47:05 +02:00 |
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team3
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c0cd303eb0
|
Regeln nach Recherche korrigiert: Schadensformel, Odds L8/L9, Start-Level 2, Streak ab 2, Verkaufsregel
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 06:25:23 +02:00 |
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team3
|
76acd026ec
|
Auto-Carousel, Standings mit Spieler, Runden-Tracker, Item-Rail links, sinnvoller Item-Pool
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 06:18:07 +02:00 |
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team3
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885bf28fd4
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Shop-Topbar: Level/XP/Odds links, Lock rechts; Shine nur bei eigenem Champion
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 05:58:07 +02:00 |
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team3
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50c3f2857e
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Shop-Leiste im TFT-Stil: Cards mit Splash, Trait-Pills, Shine, Upgrade-Sterne, Lock, Gold/Streak-Pills
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 05:47:52 +02:00 |
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team3
|
4cae436231
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M6+M11: learned weights with shrinkage, refresh command, cron docs
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 00:42:03 +02:00 |
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team3
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7f78c965cc
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M9: FastAPI game API — new-game, state, actions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 00:36:58 +02:00 |
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team3
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8a474e37a4
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M7+M8: sim engine, combat, archetype bots, autoplay policies
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 00:35:30 +02:00 |
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team3
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a5b9f024e9
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M5: baseline score, artifact build/load, calibration harness
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 00:30:00 +02:00 |
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team3
|
00f0ff0f17
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M3+M4: Riot client, ladder crawler, endboard extraction
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 00:28:13 +02:00 |
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team3
|
9e51c92b34
|
M2: set17.toml game constants + validating loader
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 00:26:53 +02:00 |
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team3
|
0a4c9a131a
|
M0: scaffold — uv project, FastAPI health, pytest
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-23 00:21:10 +02:00 |
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