Files
tft/backend/tests/test_game.py

106 lines
3.0 KiB
Python

import pytest
from tft.constants.loader import load_constants
from tft.model import artifact as artifact_mod
from tft.sim.autoplay import play_afk, play_econ
from tft.sim.game import Game, InvalidAction
from tests.test_sim import make_static
@pytest.fixture(scope="module")
def art():
static = make_static()
static["meta"]["patch"] = "test"
return artifact_mod.build(static)
@pytest.fixture(scope="module")
def cfg():
return load_constants(17)
def test_afk_game_terminates_last(art, cfg):
placements = [play_afk(Game(art, cfg, seed=s)) for s in range(20)]
assert all(1 <= p <= 8 for p in placements)
assert sum(placements) / len(placements) > 6.5
def test_econ_beats_afk(art, cfg):
afk = [play_afk(Game(art, cfg, seed=s)) for s in range(30)]
econ = [play_econ(Game(art, cfg, seed=1000 + s)) for s in range(30)]
assert sum(econ) / len(econ) < sum(afk) / len(afk)
def test_same_seed_same_outcome(art, cfg):
assert play_econ(Game(art, cfg, seed=7)) == play_econ(Game(art, cfg, seed=7))
def test_buy_and_merge(art, cfg):
game = Game(art, cfg, seed=1)
game.gold = 100
api = next(a for a in game.shop if a)
unit = {"api_name": api, "stars": 1, "items": []}
game.bench = [dict(unit), dict(unit)]
game.pool.take(api, 2)
game.shop = [api] * 5
game.buy(0)
assert len(game.bench) == 1
assert game.bench[0]["stars"] == 2
def test_sell_refunds_pool_and_gold(art, cfg):
game = Game(art, cfg, seed=1)
game.gold = 100
game.shop[0] = "U1_0"
before_pool = game.pool.available("U1_0")
game.buy(0)
gold_after_buy = game.gold
game.sell("bench", len(game.bench) - 1)
assert game.gold == gold_after_buy + 1
assert game.pool.available("U1_0") == before_pool
def test_board_cap_is_level(art, cfg):
game = Game(art, cfg, seed=1)
game.bench = [{"api_name": "U1_0", "stars": 1, "items": []} for _ in range(3)]
game.level = 2
game.move("bench", 0)
game.move("bench", 0)
with pytest.raises(InvalidAction, match="board full"):
game.move("bench", 0)
def test_invalid_actions_raise(art, cfg):
game = Game(art, cfg, seed=1)
game.gold = 0
with pytest.raises(InvalidAction):
game.reroll()
with pytest.raises(InvalidAction):
game.buy_xp()
with pytest.raises(InvalidAction):
game.sell("bench", 99)
def test_shop_lock_survives_step(art, cfg):
game = Game(art, cfg, seed=2)
game.toggle_lock()
before = list(game.shop)
game.step()
assert game.shop == before
def test_carousel_never_a_planning_round(art, cfg):
game = Game(art, cfg, seed=5)
seen = []
while not game.over:
seen.append(game.round["kind"])
game.step()
assert "carousel" not in seen
assert seen[0] == "pve" # Spiel startet bei 1-2
def test_carousel_grants_unit_and_loot(art, cfg):
game = Game(art, cfg, seed=5)
assert len(game.bench) == 1 # Unit vom 1-1-Carousel
assert len(game.items) == 1 # Item-Komponente vom Carousel