Files
tft/backend/tests/test_api.py
2026-09-07 07:44:09 +02:00

161 lines
6.7 KiB
Python

import pytest
from fastapi.testclient import TestClient
from tft.api import app as app_mod
from tft.constants.loader import load_constants
from tft.model import artifact as artifact_mod
from tests.test_sim import make_static
@pytest.fixture
def client(monkeypatch):
static = make_static()
static["meta"]["patch"] = "test"
art = artifact_mod.build(static)
cfg = load_constants(17)
monkeypatch.setattr(app_mod, "_load_game_deps", lambda: (art, cfg))
return TestClient(app_mod.app)
def test_full_game_via_api(client):
state = client.post("/api/game", params={"seed": 3}).json()
game_id = state["game_id"]
assert state["round"]["label"] == "1-2" # 1-1-Carousel läuft automatisch ab
assert state["player"]["hp"] == 100
assert len(state["opponents"]) == 7
steps = 0
while not state["over"]:
if state["augment_offer"]:
client.post(f"/api/game/{game_id}/action",
json={"action": "pick_augment", "choice": 0})
affordable = [i for i, s in enumerate(state["shop"])
if s and s["cost"] <= state["player"]["gold"]]
if affordable:
client.post(f"/api/game/{game_id}/action",
json={"action": "buy", "slot": affordable[0]})
resp = client.post(f"/api/game/{game_id}/action", json={"action": "next"})
assert resp.status_code == 200
state = resp.json()
steps += 1
assert steps < 100
assert 1 <= state["placement"] <= 8
def test_invalid_action_is_400(client):
game_id = client.post("/api/game", params={"seed": 1}).json()["game_id"]
resp = client.post(f"/api/game/{game_id}/action",
json={"action": "sell", "where": "bench", "idx": 99})
assert resp.status_code == 400
resp = client.post(f"/api/game/{game_id}/action", json={"action": "dance"})
assert resp.status_code == 400
assert client.post("/api/game/nope/action", json={"action": "next"}).status_code == 404
def test_state_shape(client):
state = client.post("/api/game", params={"seed": 5}).json()
for key in ("round", "player", "board", "bench", "shop", "traits",
"opponents", "items", "over", "log", "shop_odds", "shop_locked"):
assert key in state
assert sum(state["shop_odds"]) == 100
assert state["player"]["off"] == 0.0
assert state["player"]["def"] == 0.0
assert all(o["board"] is not None for o in state["opponents"])
def test_upgrade_hint():
from tft.api.app import upgrade_hint
from tft.sim.game import Game
static = make_static()
static["meta"]["patch"] = "t"
game = Game(artifact_mod.build(static), load_constants(17), seed=1)
assert upgrade_hint(game, "U1_0") == 0
game.bench = [{"api_name": "U1_0", "stars": 1, "items": []} for _ in range(2)]
assert upgrade_hint(game, "U1_0") == 2
game.bench = [{"api_name": "U1_0", "stars": 2, "items": []} for _ in range(2)] + \
[{"api_name": "U1_0", "stars": 1, "items": []} for _ in range(2)]
assert upgrade_hint(game, "U1_0") == 3
game.bench = [{"api_name": "U1_0", "stars": 3, "items": []}]
assert upgrade_hint(game, "U1_0") == 0
@pytest.fixture
def group_client(monkeypatch):
static = make_static()
static["meta"]["patch"] = "test"
art = artifact_mod.build(static)
a, b = list(art["static"]["units"])[:2]
# Schlüssel sind "api@itemzahl" — die Karte zeigt die Items mit an.
# Schlüssel sind "api@sterne@itemzahl". Zwei Gruppen teilen sich
# denselben Carry — nur die bessere darf durchkommen.
art["groups"] = {
"2": {f"{a}@2@3|{b}@2@0": {"edge": 1.2, "boards": 400},
f"{a}@2@3|{b}@1@1": {"edge": 0.9, "boards": 700},
f"{a}@1@0|{b}@2@3": {"edge": 0.4, "boards": 900}},
"boards": 5000,
}
cfg = load_constants(17)
monkeypatch.setattr(app_mod, "_load_game_deps", lambda: (art, cfg))
return TestClient(app_mod.app)
def test_groups_endpoint(group_client):
"""Der Gruppen-Reiter braucht Name, Kosten und Icon je Unit."""
r = group_client.get("/api/groups?size=2&limit=3")
assert r.status_code == 200
body = r.json()
assert body["size"] == 2 and body["boards"] == 5000
assert 0 < len(body["groups"]) <= 3
first = body["groups"][0]
assert len(first["units"]) == 2
assert all({"name", "cost", "icon", "splash", "items", "stars", "traits", "tier"}
<= set(u) for u in first["units"])
assert [u["items"] for u in first["units"]] == [3, 0]
assert [u["stars"] for u in first["units"]] == [2, 2]
# Je Carry nur eine Gruppe: a@3 kommt einmal vor, dann b@3.
carries = [g["units"][0]["name"] for g in body["groups"]]
assert len(carries) == len(set(carries))
# Nach Vorsprung sortiert, absteigend.
edges = [g["edge"] for g in body["groups"]]
assert edges == sorted(edges, reverse=True)
assert group_client.get("/api/groups?size=2&limit=1").json()["groups"] == [first]
def test_groups_without_data(client):
# Ohne trainiertes Artefakt gibt es nichts zu zeigen — 404 statt leerer Liste.
assert client.get("/api/groups?size=2").status_code == 404
def test_groups_unknown_size(group_client):
assert group_client.get("/api/groups?size=7").status_code == 404
def test_roles_endpoint(monkeypatch):
"""Beste Unit je Rolle und Kostenstufe, mit den Items dieses Champions."""
static = make_static()
static["meta"]["patch"] = "test"
art = artifact_mod.build(static)
api = next(a for a, u in art["static"]["units"].items() if "Tank" in (u.get("role") or ""))
item = next(iter(art["static"]["items"]))
art["groups"] = {"solo": {f"{api}@2@3": {"edge": 0.5, "boards": 300}},
"unit_items": {f"{api}|{item}": {"edge": 0.3, "boards": 400},
f"{api}|schlecht": {"edge": -0.1, "boards": 400}},
"boards": 9000}
art["unit_tiers"] = {api: {"tier": "S", "strength": 0.4, "boards": 1100}}
monkeypatch.setattr(app_mod, "_load_game_deps", lambda: (art, load_constants(17)))
body = TestClient(app_mod.app).get("/api/roles").json()
tank = next(r for r in body["roles"] if r["label"] == "Tank")
entry = next(c for c in tank["costs"] if c["unit"])
# Buchstabe und Zahl kommen aus derselben Quelle.
assert entry["unit"]["tier"] == "S"
assert entry["unit"]["edge"] == 0.4
# Items haengen am Champion, Negatives ist keine Empfehlung.
assert [i["edge"] for i in entry["unit"]["items"]] == [0.3]
assert {"name", "cost", "traits", "splash"} <= set(entry["unit"])
# Kostenstufen ohne Daten bleiben leer statt zu raten.
assert any(c["unit"] is None for c in tank["costs"])
def test_roles_without_data(client):
assert client.get("/api/roles").status_code == 404