extends RefCounted ## Material-Cache: eine ShaderMaterial pro Farbe, flat shaded. const FLAT_SHADER := preload("res://shaders/flat.gdshader") static var _cache: Dictionary = {} static func flat(color: Color) -> ShaderMaterial: var key := color.to_rgba32() if _cache.has(key): return _cache[key] var m := ShaderMaterial.new() m.shader = FLAT_SHADER m.set_shader_parameter("albedo", color) _cache[key] = m return m