Files
train-game/tests/direction_test.gd
2026-08-29 11:44:31 +02:00

98 lines
2.5 KiB
GDScript

extends Node
## Prüft Bewegungs- und Blickrichtung gegen die Kamera-Achsen.
var main
var step := 0
var wait := 0.0
var ok := 0
var fail := 0
var pos0 := Vector3.ZERO
var fwd0 := Vector3.ZERO
var right0 := Vector3.ZERO
func chk(n: String, c: bool, i := "") -> void:
if c: ok += 1; print(" OK %s %s" % [n, i])
else: fail += 1; print(" FAIL %s %s" % [n, i])
func _key(c: int, d: bool) -> void:
var e := InputEventKey.new(); e.physical_keycode = c; e.keycode = c; e.pressed = d
Input.parse_input_event(e)
func _mouse(dx: float, dy: float) -> void:
var e := InputEventMouseMotion.new()
e.relative = Vector2(dx, dy)
e.position = get_viewport().get_visible_rect().size * 0.5
e.global_position = e.position
Input.parse_input_event(e)
func snap() -> void:
var c = main.player.camera
pos0 = main.player.global_position
fwd0 = -c.global_basis.z # Blickrichtung
right0 = c.global_basis.x # Bildschirm rechts
func moved() -> Vector3:
return main.player.global_position - pos0
func _process(d):
if main == null:
main = get_tree().current_scene
return
if not main.started:
main._start_solo()
return
if wait > 0.0:
wait -= d
return
var p = main.player
match step:
0:
# Freie Fläche im Personenwagen, quer zur Fahrtrichtung schauen
var car = main.train.cars[1]
p.s = car.center_s
p.x = 0.0
p.yaw = 0.0
p.pitch = 0.0
wait = 0.3
1:
snap(); _key(KEY_W, true); wait = 0.5
2:
_key(KEY_W, false)
chk("W läuft nach vorn", moved().dot(fwd0) > 0.2,
"%.2f" % moved().dot(fwd0))
wait = 0.3
3:
snap(); _key(KEY_S, true); wait = 0.5
4:
_key(KEY_S, false)
chk("S läuft rückwärts", moved().dot(fwd0) < -0.2,
"%.2f" % moved().dot(fwd0))
wait = 0.3
5:
snap(); _key(KEY_D, true); wait = 0.4
6:
_key(KEY_D, false)
chk("D läuft nach rechts", moved().dot(right0) > 0.15,
"rechts=%.2f (negativ = falsche Seite)" % moved().dot(right0))
wait = 0.3
7:
snap(); _key(KEY_A, true); wait = 0.4
8:
_key(KEY_A, false)
chk("A läuft nach links", moved().dot(right0) < -0.15,
"rechts=%.2f" % moved().dot(right0))
wait = 0.3
9:
snap(); _mouse(150.0, 0.0); wait = 0.3
10:
var f = -p.camera.global_basis.z
chk("Maus rechts dreht nach rechts", f.dot(right0) > 0.1,
"%.2f" % f.dot(right0))
snap(); _mouse(0.0, 150.0); wait = 0.3
11:
var f2 = -p.camera.global_basis.z
chk("Maus runter schaut runter", f2.y < fwd0.y - 0.05,
"y %.2f -> %.2f" % [fwd0.y, f2.y])
print("== %d ok, %d fail ==" % [ok, fail])
get_tree().quit(1 if fail > 0 else 0)
step += 1