148 lines
4.0 KiB
GDScript
148 lines
4.0 KiB
GDScript
extends Node
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## Netzwerktest. Rolle über: -- --host bzw. -- --client
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var main
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var role := ""
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var step := 0
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var wait := 0.0
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var ok := 0
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var fail := 0
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var m0 := 0
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func _ready() -> void:
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for a in OS.get_cmdline_user_args():
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if a == "--host":
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role = "host"
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elif a == "--client":
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role = "client"
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func chk(name: String, cond: bool, info := "") -> void:
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if cond:
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ok += 1
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print("[%s] OK %s %s" % [role, name, info])
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else:
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fail += 1
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print("[%s] FAIL %s %s" % [role, name, info])
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func _process(d):
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if main == null:
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main = get_tree().current_scene
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return
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if not main.started:
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if role == "host":
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main._start_host(7788)
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elif role == "client" and step == 0:
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main.menu._name.text = "Tester"
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main._start_join("127.0.0.1", 7788)
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step = 1
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return
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if wait > 0.0:
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wait -= d
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return
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if role == "host":
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_host_step()
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else:
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_client_step()
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func _key(c: int, d: bool) -> void:
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var e := InputEventKey.new(); e.physical_keycode = c; e.keycode = c; e.pressed = d
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Input.parse_input_event(e)
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func _host_step() -> void:
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match step:
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0:
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print("[host] Sitzung gestartet")
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for i in 4:
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main.spawn_passenger(0, 2)
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wait = 16.0
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1:
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# Host faehrt los, der Client soll das weich sehen
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main._srv_toggle_drive(1)
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_key(KEY_W, true)
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wait = 20.0
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2:
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_key(KEY_W, false)
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print("[host] Ende. money=%d driver=%d" % [main.money, main.driver_id])
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get_tree().quit()
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step += 1
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func _client_step() -> void:
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match step:
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1:
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wait = 6.0
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2:
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chk("Welt gebaut", main.stations.size() == 6)
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chk("Zug übernommen", main.train.cars.size() == 3, "cars=%d" % main.train.cars.size())
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chk("Eigene Peer-ID", main.my_id > 1)
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chk("Fahrgäste sichtbar", main.passengers.size() >= 4, "n=%d" % main.passengers.size())
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var seated := 0
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for p in main.passengers:
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if p.state == 2:
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seated += 1
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chk("Gäste sitzen", seated >= 4, "seated=%d" % seated)
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chk("Geld synchron", main.money == 1500)
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chk("Eigener Name beim Host angekommen",
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String(main.players[main.my_id]["name"]) == "Tester",
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"%s" % main.players[main.my_id]["name"])
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var host_av = main.players.get(1, {}).get("avatar")
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chk("Avatar des Hosts sichtbar", host_av != null)
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main.request("drive")
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wait = 1.5
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3:
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chk("Steuerung erhalten", main.driver_id == main.my_id)
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m0 = main.money
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var done := false
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for ci in main.train.cars.size():
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for si in main.train.cars[ci].seats.size():
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var occ = main.train.cars[ci].seats[si]["occupant"]
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if occ != null and not occ.ticket_checked:
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main.request("seat", "", ci, si)
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done = true
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break
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if done:
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break
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chk("Ticket-Anfrage gesendet", done)
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wait = 1.5
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4:
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chk("Geld gestiegen", main.money > m0, "%d -> %d" % [m0, main.money])
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main.request("buy_car", "coach")
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wait = 1.5
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5:
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chk("Kauf synchron", main.train.consist.size() == 3)
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chk("Zug neu gebaut", main.train.cars.size() == 4)
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wait = 2.0
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6:
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chk("Kein Selbstlauf ohne Gas", main.train.speed < 0.01)
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main.request("drive") # Steuerung abgeben, der Host faehrt gleich
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_measuring = true
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wait = 12.0
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7:
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_measuring = false
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chk("Zug beim Client in Fahrt", _top_speed > 3.0, "v=%.1f" % _top_speed)
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chk("Zug beim Client ruckelfrei", _frames > 100 and _jumps * 20 < _frames,
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"%d Sprünge in %d Frames, größter %.2f m" % [_jumps, _frames, _worst])
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print("[client] == %d ok, %d fail ==" % [ok, fail])
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get_tree().quit(1 if fail > 0 else 0)
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step += 1
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var _measuring := false
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var _last := Vector3.ZERO
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var _frames := 0
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var _jumps := 0
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var _worst := 0.0
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var _top_speed := 0.0
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func _physics_process(d: float) -> void:
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if not _measuring or main == null or not main.started:
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return
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var t = main.train
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var p: Vector3 = t.cars[0].global_position
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if _last != Vector3.ZERO and t.speed > 1.0:
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_frames += 1
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var moved := p.distance_to(_last)
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var expected: float = t.speed * d
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_worst = maxf(_worst, absf(moved - expected))
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if absf(moved - expected) > 0.6:
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_jumps += 1
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_top_speed = maxf(_top_speed, t.speed)
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_last = p
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