init
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29
preview/render_svg.gd
Normal file
29
preview/render_svg.gd
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extends SceneTree
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## SVG zu PNG über Godots eigenen Importer (ThorVG). Zeigt, was Godot wirklich darstellt.
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## godot --headless --path preview -s render_svg.gd -- in.svg out.png [scale]
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func _init() -> void:
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var args := OS.get_cmdline_user_args()
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if args.size() < 2:
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printerr("Aufruf: -- in.svg out.png [scale]")
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quit(1)
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return
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var scale := float(args[2]) if args.size() > 2 else 1.0
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var text := FileAccess.get_file_as_string(args[0])
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if text == "":
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printerr("Kann nicht lesen: " + args[0])
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quit(1)
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return
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var img := Image.new()
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var err := img.load_svg_from_string(text, scale)
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if err != OK:
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printerr("SVG-Fehler %d" % err)
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quit(1)
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return
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err = img.save_png(args[1])
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if err != OK:
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printerr("PNG-Fehler %d" % err)
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quit(1)
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return
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print("%s %dx%d" % [args[1], img.get_width(), img.get_height()])
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quit(0)
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