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assets-generator/preview/render_svg.gd
2026-10-10 16:35:28 +02:00

30 lines
949 B
GDScript

extends SceneTree
## SVG zu PNG über Godots eigenen Importer (ThorVG). Zeigt, was Godot wirklich darstellt.
## godot --headless --path preview -s render_svg.gd -- in.svg out.png [scale]
func _init() -> void:
var args := OS.get_cmdline_user_args()
if args.size() < 2:
printerr("Aufruf: -- in.svg out.png [scale]")
quit(1)
return
var scale := float(args[2]) if args.size() > 2 else 1.0
var text := FileAccess.get_file_as_string(args[0])
if text == "":
printerr("Kann nicht lesen: " + args[0])
quit(1)
return
var img := Image.new()
var err := img.load_svg_from_string(text, scale)
if err != OK:
printerr("SVG-Fehler %d" % err)
quit(1)
return
err = img.save_png(args[1])
if err != OK:
printerr("PNG-Fehler %d" % err)
quit(1)
return
print("%s %dx%d" % [args[1], img.get_width(), img.get_height()])
quit(0)