Wöchentliche Herausforderung und die Netzwerk-Hinweise entfernt
- Challenge samt Bildschirm, Menüpunkt, Erfolg "Wochenheld" und Spielstandfeld entfernt; record_battle verliert den challenge-Parameter, die Bestenliste bleibt - Lobby: Erklärzeile unter dem Titel weg, "KI-Gegner (nur Host)" heißt jetzt "KI-Gegner" Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
This commit is contained in:
@@ -1,33 +0,0 @@
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class_name Challenge
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## Wöchentliche Herausforderung: feste Regelvariante, einmal pro Woche belohnt.
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const LIST := [
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{"id": "eile", "name": "Eile", "text": "Alle beginnen mit 3 Energie und 20 Leben, drei Gegner.", "n_opp": 3,
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"rules": {"everyone_perk": "start_energie", "start_life": 20}, "reward": 200},
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{"id": "resonanz", "name": "Resonanzsturm", "text": "Resonanz zählt für alle doppelt, zwei Gegner.", "n_opp": 2,
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"rules": {"everyone_perk": "resonanz_doppelt"}, "reward": 180},
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{"id": "flink", "name": "Blitzkrieg", "text": "Alle Wesen sind flink, vier Gegner.", "n_opp": 4,
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"rules": {"everyone_perk": "alle_flink"}, "reward": 250},
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{"id": "schild", "name": "Panzerschlacht", "text": "Alle Wesen kommen mit Schild, Duell mit 40 Leben.", "n_opp": 1,
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"rules": {"everyone_perk": "schild_wesen", "start_life": 40}, "reward": 150},
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{"id": "karten", "name": "Kartenflut", "text": "Jeder zieht 2 Karten pro Zug, fünf Gegner am Tisch.", "n_opp": 5,
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"rules": {"everyone_perk": "extra_karten"}, "reward": 300},
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{"id": "mono", "name": "Reine Lehre", "text": "Nur Decks mit einem Element sind erlaubt, drei Gegner.", "n_opp": 3,
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"rules": {"mono_only": true}, "reward": 220},
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]
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static func week() -> int:
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var t := Profile.today()
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return int(Time.get_unix_time_from_datetime_string(t + "T00:00:00") / 604800)
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static func current() -> Dictionary:
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return LIST[week() % LIST.size()]
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## Prüft, ob das Deck zur Herausforderung passt. Gibt "" oder eine Fehlermeldung zurück.
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static func deck_allowed(ch: Dictionary, deck: Array) -> String:
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if ch.rules.get("mono_only", false) and Game.deck_elements(deck).size() != 1:
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return "Diese Woche sind nur Decks mit einem Element erlaubt"
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return ""
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@@ -1 +0,0 @@
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uid://n5h6q6kfoo34
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@@ -38,7 +38,6 @@ const ACHIEVEMENTS := [
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{"id": "elementmeister", "name": "Meister der Elemente", "text": "Schließe Kapitel 2 der Kampagne ab.", "reward": 500},
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{"id": "archimagier", "name": "Archimagier", "text": "Schließe Kapitel 3 der Kampagne ab.", "reward": 800},
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{"id": "serie", "name": "Siegesserie", "text": "Gewinne fünf Kämpfe in Folge.", "reward": 150},
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{"id": "wochenheld", "name": "Wochenheld", "text": "Bestehe eine wöchentliche Herausforderung.", "reward": 100},
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]
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const DAILY_TASKS := [
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@@ -75,7 +74,6 @@ var tutorial_done := false
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var perk := "" # gewähltes eigenes Merkmal (nach Kapitel 1)
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var tutorial2_done := false
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var records := {"streak": 0, "best_streak": 0, "fastest_win": 0, "loss_streak": 0, "margins": []}
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var challenge_week := -1 # Woche der zuletzt bestandenen Herausforderung
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## Das aktive Deck (Kartenliste des gewählten Slots).
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var deck: Array:
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@@ -181,7 +179,6 @@ static func from_dict(d: Dictionary) -> Profile:
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p.records = {"streak": int(rc.get("streak", 0)), "best_streak": int(rc.get("best_streak", 0)),
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"fastest_win": int(rc.get("fastest_win", 0)), "loss_streak": int(rc.get("loss_streak", 0)),
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"margins": Array(rc.get("margins", [])).map(func(m): return int(m))}
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p.challenge_week = int(d.get("challenge_week", -1))
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p.tutorial2_done = bool(d.get("tutorial2_done", false))
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return p
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@@ -192,7 +189,7 @@ func to_dict() -> Dictionary:
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"stats": stats, "achievements": achievements, "campaign_stage": campaign_stage,
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"daily": daily, "settings": settings, "card_stats": card_stats,
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"booster_since_mythic": booster_since_mythic, "tutorial_done": tutorial_done,
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"perk": perk, "records": records, "challenge_week": challenge_week, "tutorial2_done": tutorial2_done}
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"perk": perk, "records": records, "tutorial2_done": tutorial2_done}
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## Speichert und sichert den vorherigen Stand als .bak.
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@@ -415,9 +412,9 @@ func open_booster(r: RandomNumberGenerator = null, element: String = "") -> Arra
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## Verbucht ein Kampfergebnis und gibt die Münzbelohnung zurück.
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## stage >= 0: Kampagnenstufe; ein erster Sieg schaltet die nächste Stufe frei.
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## turns: Dauer der Partie für die Bestenliste. challenge: Herausforderung dieser Woche.
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## turns: Dauer der Partie für die Bestenliste.
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func record_battle(won: bool, n_opp: int, deck_used: Array, stage: int = -1, played_ids: Array = [],
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turns: int = 0, challenge: Dictionary = {}, reward_factor: float = 1.0, remaining_life: int = -1) -> int:
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turns: int = 0, reward_factor: float = 1.0, remaining_life: int = -1) -> int:
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stats.games += 1
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records.margins.append(maxi(remaining_life, 0) if won else 0)
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while records.margins.size() > 5:
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@@ -432,7 +429,7 @@ func record_battle(won: bool, n_opp: int, deck_used: Array, stage: int = -1, pla
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records.streak = 0
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records.loss_streak += 1
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var tip := suggest_difficulty()
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if tip != "" and stage < 0 and challenge.is_empty():
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if tip != "" and stage < 0:
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notices.append("Tipp: %s. Schwierigkeit %s?" % [
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"%d Siege in Folge" % records.streak if won else "%d Niederlagen in Folge" % records.loss_streak, DIFFICULTIES[tip].name])
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for cid in played_ids:
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@@ -454,10 +451,6 @@ func record_battle(won: bool, n_opp: int, deck_used: Array, stage: int = -1, pla
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campaign_stage += 1
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reward = Campaign.stage(stage).reward
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notices.append("Kampagne: %s besiegt!" % Campaign.stage(stage).name)
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if not challenge.is_empty() and challenge_week != Challenge.week():
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challenge_week = Challenge.week()
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reward = challenge.reward
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notices.append("Herausforderung bestanden: %s (+%d Münzen)" % [challenge.name, challenge.reward])
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coins += reward
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daily_event("game")
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if won:
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@@ -520,8 +513,6 @@ func _achieved(id: String, ctx: Dictionary) -> bool:
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return campaign_stage >= Campaign.total()
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"serie":
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return records.best_streak >= 5
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"wochenheld":
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return challenge_week >= 0
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return false
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@@ -38,7 +38,6 @@ var gp_zone: String:
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var gp_index: int:
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get:
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return pad.index
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var challenge := {} # wöchentliche Herausforderung oder leer
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var skip_ai := false # Gegnerzüge im Schnelldurchlauf
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var smart_ai := true # Vorausschau-KI (Leicht: einfache KI)
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var undo_state: Game = null # Zustand vor der letzten rückgängig machbaren Aktion
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@@ -141,18 +140,11 @@ static func guided(part: int = 1) -> BattleScreen:
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## Unterbrochenen Kampf aus der Datei fortsetzen (siehe save_battle).
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static func resume(data: Dictionary) -> BattleScreen:
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var s := BattleScreen.new(int(data.get("n_opp", 1)), int(data.get("stage", -1)))
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s.challenge = data.get("challenge", {})
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s.played_ids = Array(data.get("played_ids", []))
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s.saved_game = Game.from_snapshot(data.game)
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return s
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static func weekly(ch: Dictionary) -> BattleScreen:
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var b := BattleScreen.new(int(ch.n_opp), -1)
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b.challenge = ch
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return b
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func is_online() -> bool:
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return net_play
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@@ -198,10 +190,6 @@ func _ready() -> void:
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opps[0].perks = []
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game = Game.new_battle_with(app.profile.deck_cards(), opps, r, true)
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guide.inject_cards(game)
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elif not challenge.is_empty():
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var rules: Dictionary = challenge.rules.duplicate()
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rules["target_rating"] = Game.deck_rating(app.profile.deck_cards())
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game = Game.new_battle(app.profile.deck_cards(), n_opp, null, rules)
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elif stage >= 0:
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var r := Game.make_rng()
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game = Game.new_battle_with(app.profile.deck_cards(), Campaign.opponents(stage, r, app.profile.target_rating()), r, false, own_rules())
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@@ -323,7 +311,7 @@ func _overlay() -> Control:
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return Style.overlay(self)
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## Einzelspieler-Kämpfe (auch Kampagne und Herausforderung) lassen sich unterbrechen und fortsetzen.
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## Einzelspieler-Kämpfe (auch Kampagne) lassen sich unterbrechen und fortsetzen.
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func resumable() -> bool:
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return counts_for_profile() and not tutorial
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@@ -331,7 +319,7 @@ func resumable() -> bool:
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func save_battle() -> void:
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if not resumable() or game == null or game.winner != "":
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return
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var d := {"version": 1, "n_opp": n_opp, "stage": stage, "challenge": challenge, "played_ids": played_ids, "game": game.snapshot(-1)}
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var d := {"version": 1, "n_opp": n_opp, "stage": stage, "played_ids": played_ids, "game": game.snapshot(-1)}
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var f := FileAccess.open(app.battle_save_path(), FileAccess.WRITE)
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if f != null:
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f.store_string(JSON.stringify(d))
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@@ -567,8 +555,8 @@ func _exit_tree() -> void:
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func _finish() -> void:
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var won := game.winner == "human"
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if counts_for_profile():
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var factor: float = float(app.profile.difficulty().reward) if stage < 0 and challenge.is_empty() and not tutorial else 1.0
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reward = app.profile.record_battle(won, n_opp, app.profile.deck_cards(), stage, played_ids, game.turn, challenge, factor, game.human.life)
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var factor: float = float(app.profile.difficulty().reward) if stage < 0 and not tutorial else 1.0
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reward = app.profile.record_battle(won, n_opp, app.profile.deck_cards(), stage, played_ids, game.turn, factor, game.human.life)
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if tutorial:
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if tutorial_part == 1:
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app.profile.tutorial_done = true
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@@ -1,42 +0,0 @@
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class_name ChallengeScreen
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extends Control
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## Wöchentliche Herausforderung: feste Regelvariante mit einmaliger Belohnung.
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var app
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var msg: Label
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func _ready() -> void:
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var p: Profile = app.profile
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var ch := Challenge.current()
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var done: bool = p.challenge_week == Challenge.week()
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var col := Style.column(self, 760, 60, 14)
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Style.clabel(col, "Herausforderung der Woche", 36, Style.GOLD, "center", true)
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Style.clabel(col, "Jede Woche eine andere Regel. Die Belohnung gibt es einmal pro Woche, danach die normale.", 16, Style.MUTED)
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Style.spacer(col, 20)
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var panel := PanelContainer.new()
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panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL, 10, Style.GREEN if done else Style.GOLD, 2))
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col.add_child(panel)
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var inner := VBoxContainer.new()
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inner.add_theme_constant_override("separation", 10)
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panel.add_child(inner)
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Style.spacer(inner, 6)
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Style.clabel(inner, ch.name, 30, Style.TEXT, "center", true)
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Style.clabel(inner, ch.text, 18, Style.MUTED)
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Style.clabel(inner, "Belohnung: %d Münzen%s" % [ch.reward, " · diese Woche schon bestanden ✓" if done else ""], 16, Style.GOLD)
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Style.spacer(inner, 6)
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Style.spacer(col, 10)
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msg = Style.clabel(col, "", 16, Style.ORANGE)
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var deck_err := Challenge.deck_allowed(ch, p.deck_cards())
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if deck_err != "":
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msg.text = deck_err + " (aktives Deck: %s)" % p.deck_name()
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var br := Style.row(col, 20)
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br.alignment = BoxContainer.ALIGNMENT_CENTER
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var b := Style.cbutton(br, "Antreten", Vector2(200, 50), func(): app.show_screen(BattleScreen.weekly(ch)), Color("285a3c"))
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b.disabled = deck_err != "" or not p.deck_valid()[0]
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Style.cbutton(br, "Zurück", Vector2(160, 50), func(): app.show_screen(MenuScreen.new()))
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
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app.show_screen(MenuScreen.new())
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@@ -1 +0,0 @@
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uid://cxheynenqemse
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@@ -22,7 +22,6 @@ func _ready() -> void:
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net.my_deck = app.profile.deck.duplicate()
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var col := Style.column(self, 760, 40, 10)
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Style.clabel(col, "Netzwerkspiel", 36, Style.GOLD, "center", true)
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Style.clabel(col, "Im selben Netz: einer eröffnet, die anderen treten mit seiner Adresse bei. Jeder gegen jeden, ohne Münzen.", 16, Style.MUTED)
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Style.spacer(col, 10)
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var hr := Style.row(col, 12)
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hr.alignment = BoxContainer.ALIGNMENT_CENTER
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@@ -40,7 +39,7 @@ func _ready() -> void:
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Style.clabel(col, "Am Tisch", 20, Style.TEXT, "center", true)
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list_label = Style.clabel(col, "", 16, Style.TEXT)
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Style.spacer(col, 6)
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Style.clabel(col, "KI-Gegner (nur Host)", 16, Style.MUTED)
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Style.clabel(col, "KI-Gegner", 16, Style.MUTED)
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var ar := Style.row(col, 10)
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ar.alignment = BoxContainer.ALIGNMENT_CENTER
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for n in range(0, 5):
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@@ -6,7 +6,6 @@ var b_single: Button
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var b_campaign: Button
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var b_online: Button
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var b_tutorial: Button
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var b_challenge: Button
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var b_resume: Button
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var coins_label: Label
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var coll_label: Label
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@@ -44,7 +43,6 @@ func _ready() -> void:
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b_single = Style.cbutton(grid, "Einzelspieler", sz, func(): app.show_screen(OpponentSelectScreen.new()), Color("285a3c"))
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b_campaign = Style.cbutton(grid, "Kampagne", sz, func(): app.show_screen(CampaignScreen.new()), Color("285a3c"))
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b_online = Style.cbutton(grid, "Netzwerkspiel", sz, func(): app.show_screen(LobbyScreen.new()), Color("285a3c"))
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b_challenge = Style.cbutton(grid, "Herausforderung", sz, func(): app.show_screen(ChallengeScreen.new()), Color("285a3c"))
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Style.cbutton(grid, "Booster öffnen", sz, func(): app.show_screen(BoosterScreen.new()))
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Style.cbutton(grid, "Deck bauen", sz, func(): app.show_screen(DeckScreen.new()))
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Style.cbutton(grid, "Werkstatt", sz, func(): app.show_screen(WorkshopScreen.new()))
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@@ -77,8 +75,6 @@ func refresh() -> void:
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b_campaign.disabled = not ok[0]
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b_tutorial.disabled = not ok[0]
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b_online.disabled = not ok[0]
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b_challenge.disabled = not ok[0]
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b_challenge.text = tr("Herausforderung") + (" ✓" if p.challenge_week == Challenge.week() else "")
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var total := 0
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for cid in p.collection:
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total += p.collection[cid]
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