Dinger: Kartenspiel in Godot 4.7
Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk, Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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45
scripts/ui/achievements_screen.gd
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45
scripts/ui/achievements_screen.gd
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class_name AchievementsScreen
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extends Control
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var app
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func _ready() -> void:
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var p: Profile = app.profile
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var col := Style.column(self, 900, 20, 5)
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Style.clabel(col, "Erfolge", 36, Style.GOLD, "center", true)
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var st: Dictionary = p.stats
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Style.clabel(col, "Kämpfe %d · Siege %d · Booster %d · Kampagne %d/%d" % [
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st.games, st.wins, st.boosters, p.campaign_stage, Campaign.STAGES.size()], 16, Style.MUTED)
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var task := p.daily_task()
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var daily_text: String = ("Tagesaufgabe erledigt: %s ✓" % task.text) if p.daily.done else \
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"Tagesaufgabe: %s (%d/%d) · +%d Münzen" % [task.text, p.daily.progress, task.goal, task.reward]
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Style.clabel(col, daily_text, 16, Style.BLUE)
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Style.spacer(col, 8)
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for a in Profile.ACHIEVEMENTS:
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var done: bool = a.id in p.achievements
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var panel := PanelContainer.new()
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panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL if done else Style.darker(Style.PANEL, 0.8), 6))
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col.add_child(panel)
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var r := Style.row(panel, 12)
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r.custom_minimum_size = Vector2(0, 42)
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Style.clabel(r, "✓" if done else "·", 22, Style.GREEN if done else Style.MUTED, "center", true, 40)
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Style.clabel(r, a.name, 18, Style.TEXT if done else Style.MUTED, "left", true, 250)
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Style.clabel(r, a.text, 15, Style.MUTED, "left", false, 380)
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Style.clabel(r, "+%d" % a.reward, 16, Style.GOLD, "right", true, 90)
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var top := p.top_cards(5)
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if not top.is_empty():
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Style.spacer(col, 4)
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var parts: Array[String] = []
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for row in top:
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parts.append("%s %d/%d" % [row.card.name, row.wins, row.games])
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Style.clabel(col, "Beste Karten (Siege/Partien): " + " · ".join(parts), 14, Style.MUTED)
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Style.spacer(col, 6)
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var br := Style.row(col)
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br.alignment = BoxContainer.ALIGNMENT_CENTER
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Style.cbutton(br, "Zurück", Vector2(160, 44), func(): app.show_screen(MenuScreen.new()))
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
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app.show_screen(MenuScreen.new())
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