Dinger: Kartenspiel in Godot 4.7

Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk,
Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
This commit is contained in:
Team3
2026-09-16 13:22:07 +02:00
commit 536a523f50
84 changed files with 9859 additions and 0 deletions

View File

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class_name AchievementsScreen
extends Control
var app
func _ready() -> void:
var p: Profile = app.profile
var col := Style.column(self, 900, 20, 5)
Style.clabel(col, "Erfolge", 36, Style.GOLD, "center", true)
var st: Dictionary = p.stats
Style.clabel(col, "Kämpfe %d · Siege %d · Booster %d · Kampagne %d/%d" % [
st.games, st.wins, st.boosters, p.campaign_stage, Campaign.STAGES.size()], 16, Style.MUTED)
var task := p.daily_task()
var daily_text: String = ("Tagesaufgabe erledigt: %s ✓" % task.text) if p.daily.done else \
"Tagesaufgabe: %s (%d/%d) · +%d Münzen" % [task.text, p.daily.progress, task.goal, task.reward]
Style.clabel(col, daily_text, 16, Style.BLUE)
Style.spacer(col, 8)
for a in Profile.ACHIEVEMENTS:
var done: bool = a.id in p.achievements
var panel := PanelContainer.new()
panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL if done else Style.darker(Style.PANEL, 0.8), 6))
col.add_child(panel)
var r := Style.row(panel, 12)
r.custom_minimum_size = Vector2(0, 42)
Style.clabel(r, "✓" if done else "·", 22, Style.GREEN if done else Style.MUTED, "center", true, 40)
Style.clabel(r, a.name, 18, Style.TEXT if done else Style.MUTED, "left", true, 250)
Style.clabel(r, a.text, 15, Style.MUTED, "left", false, 380)
Style.clabel(r, "+%d" % a.reward, 16, Style.GOLD, "right", true, 90)
var top := p.top_cards(5)
if not top.is_empty():
Style.spacer(col, 4)
var parts: Array[String] = []
for row in top:
parts.append("%s %d/%d" % [row.card.name, row.wins, row.games])
Style.clabel(col, "Beste Karten (Siege/Partien): " + " · ".join(parts), 14, Style.MUTED)
Style.spacer(col, 6)
var br := Style.row(col)
br.alignment = BoxContainer.ALIGNMENT_CENTER
Style.cbutton(br, "Zurück", Vector2(160, 44), func(): app.show_screen(MenuScreen.new()))
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
app.show_screen(MenuScreen.new())