Dinger: Kartenspiel in Godot 4.7
Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk, Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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scripts/ui/card_view.gd
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65
scripts/ui/card_view.gd
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class_name CardView
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extends Control
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## Zeichnet eine Karte (Hand, Sammlung, Booster, Vorschau).
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signal clicked(view: CardView)
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signal hover(card: Cards.Card, entered: bool)
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var card: Cards.Card
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var border = null # Color oder null (dann Seltenheitsfarbe)
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var dim := false
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func _init(c: Cards.Card, sz: Vector2) -> void:
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card = c
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custom_minimum_size = sz
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size = sz
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mouse_filter = Control.MOUSE_FILTER_STOP
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mouse_entered.connect(func(): hover.emit(card, true))
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mouse_exited.connect(func(): hover.emit(card, false))
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func _gui_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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accept_event()
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clicked.emit(self)
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func _draw() -> void:
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var rect := Rect2(Vector2.ZERO, size)
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var big := size.x >= 180
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var mid := size.x >= 115
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var f_name := 18 if big else (14 if mid else 12)
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var f_text := 14 if big else (11 if mid else 10)
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var f_stat := 24 if big else (18 if mid else 15)
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Style.fill_elements(self, rect, card.elements, 8)
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var bcol: Color = border if border != null else Cards.RARITY_COLORS[card.rarity]
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Style.border(self, rect, bcol, 3 if big else 2, 8)
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# Kosten
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var r := 16 if big else 12
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var cc := Vector2(r + 4, r + 4)
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draw_circle(cc, r, Color("14141c"))
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Style.text(self, str(card.cost), f_stat, Style.GOLD, cc, "center", true)
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# Name und Kombo
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var nm := Style.fit(card.name, true, f_name, size.x - 2 * r - 12)
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Style.text(self, nm, f_name, Style.TEXT, Vector2(size.x / 2 + r / 2.0, 4), "midtop", true)
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if mid:
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var sub: String = (card.combo() + " · " + card.kind) if card.is_combo() else card.kind
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Style.text(self, sub, f_text, Color("e6e6e6"), Vector2(size.x / 2, 2 * r + 4), "midtop")
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# Bild
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var band_top: float = 2 * r + 4 + (f_text + 6 if mid else 0)
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var band_bottom: float = size.y * 0.42 - 4
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if band_bottom - band_top > 14:
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var gsize: float = minf(band_bottom - band_top, size.x * 0.42)
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Style.glyph(self, card, Vector2(size.x / 2, (band_top + band_bottom) / 2), gsize)
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# Textfeld
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var box := Rect2(6, size.y * 0.42, size.x - 12, size.y * 0.42)
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draw_rect(box, Color(0.06, 0.06, 0.09, 0.67))
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draw_multiline_string(Style.FONT, Vector2(box.position.x + 4, box.position.y + 4 + Style.FONT.get_ascent(f_text)),
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card.text(), HORIZONTAL_ALIGNMENT_LEFT, box.size.x - 8, f_text, 6 if big else 4, Style.TEXT)
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# Werte
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if card.is_creature():
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Style.text(self, str(card.attack), f_stat, Style.YELLOW, Vector2(10, size.y - 6), "bottomleft", true)
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Style.text(self, str(card.health), f_stat, Style.RED, Vector2(size.x - 10, size.y - 6), "bottomright", true)
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if dim:
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draw_rect(rect, Color(0, 0, 0, 0.47))
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