Dinger: Kartenspiel in Godot 4.7
Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk, Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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112
scripts/ui/lobby_screen.gd
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112
scripts/ui/lobby_screen.gd
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class_name LobbyScreen
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extends Control
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## Netzwerkspiel im lokalen Netz: Spiel eröffnen oder beitreten.
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var app
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var net: Net
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var status_label: Label
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var list_label: Label
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var ip_box: LineEdit
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var b_host: Button
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var b_join: Button
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var b_start: Button
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var ai_buttons: Array = []
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var n_ai := 0
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var addr_label: Label
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func _ready() -> void:
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net = app.net
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net.my_name = "Spieler"
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net.my_deck = app.profile.deck.duplicate()
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var col := Style.column(self, 760, 40, 10)
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Style.clabel(col, "Netzwerkspiel", 36, Style.GOLD, "center", true)
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Style.clabel(col, "Im selben Netz: einer eröffnet, die anderen treten mit seiner Adresse bei. Jeder gegen jeden, ohne Münzen.", 16, Style.MUTED)
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Style.spacer(col, 10)
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var hr := Style.row(col, 12)
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hr.alignment = BoxContainer.ALIGNMENT_CENTER
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b_host = Style.cbutton(hr, "Spiel eröffnen", Vector2(200, 46), _host, Color("285a3c"))
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ip_box = LineEdit.new()
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ip_box.custom_minimum_size = Vector2(220, 46)
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ip_box.placeholder_text = "Adresse des Hosts"
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ip_box.text = "127.0.0.1"
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hr.add_child(ip_box)
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b_join = Style.cbutton(hr, "Beitreten", Vector2(160, 46), _join)
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addr_label = Style.clabel(col, "", 14, Style.MUTED)
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status_label = Style.clabel(col, "", 16, Style.BLUE)
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Style.spacer(col, 6)
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Style.clabel(col, "Am Tisch", 20, Style.TEXT, "center", true)
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list_label = Style.clabel(col, "", 16, Style.TEXT)
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Style.spacer(col, 6)
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Style.clabel(col, "KI-Gegner (nur Host)", 16, Style.MUTED)
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var ar := Style.row(col, 10)
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ar.alignment = BoxContainer.ALIGNMENT_CENTER
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for n in range(0, 5):
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ai_buttons.append(Style.cbutton(ar, "%d KI" % n if n > 0 else "keine KI", Vector2(120, 40), func(): _set_ai(n)))
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Style.spacer(col, 10)
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var br := Style.row(col, 20)
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br.alignment = BoxContainer.ALIGNMENT_CENTER
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b_start = Style.cbutton(br, "Start", Vector2(200, 48), _start, Color("285a3c"))
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Style.cbutton(br, "Zurück", Vector2(160, 48), _back)
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net.lobby_changed.connect(refresh)
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net.started.connect(_started)
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net.ended.connect(func(_reason): refresh())
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refresh()
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func _exit_tree() -> void:
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if net.lobby_changed.is_connected(refresh):
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net.lobby_changed.disconnect(refresh)
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if net.started.is_connected(_started):
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net.started.disconnect(_started)
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func _host() -> void:
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net.host()
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refresh()
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func _join() -> void:
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net.join(ip_box.text.strip_edges())
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refresh()
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func _set_ai(n: int) -> void:
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n_ai = n
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refresh()
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func _start() -> void:
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net.start_battle(n_ai)
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func _started(seat: int) -> void:
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app.show_screen(BattleScreen.online(seat))
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func _back() -> void:
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net.leave()
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app.show_screen(MenuScreen.new())
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func refresh() -> void:
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status_label.text = net.status
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var lines: Array[String] = []
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var ids: Array = net.names.keys()
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ids.sort()
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for id in ids:
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lines.append("%s%s" % [net.names[id], " (Host)" if id == 1 else ""])
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list_label.text = "\n".join(lines) if not lines.is_empty() else "–"
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b_host.disabled = net.connected
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b_join.disabled = net.connected
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ip_box.editable = not net.connected
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var humans := ids.size()
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b_start.disabled = not (net.is_host and humans >= 2 and humans + n_ai <= Game.MAX_OPPONENTS + 1)
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for i in ai_buttons.size():
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ai_buttons[i].disabled = not net.is_host or i == n_ai or humans + i > Game.MAX_OPPONENTS + 1
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addr_label.text = ("Deine Adressen: " + ", ".join(net.local_addresses())) if net.is_host else ""
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE and not ip_box.has_focus():
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_back()
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