Dinger: Kartenspiel in Godot 4.7
Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk, Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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52
scripts/ui/main.gd
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52
scripts/ui/main.gd
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extends Control
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## Einstieg: hält den Spielstand und wechselt zwischen den Bildschirmen.
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var profile: Profile
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var screen: Control
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var save_path: String = Profile.SAVE_PATH
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var sfx: Sfx
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var net: Net
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func _ready() -> void:
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theme = Style.make_theme()
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var bg := Style.Backdrop.new()
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bg.set_anchors_preset(Control.PRESET_FULL_RECT)
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bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
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add_child(bg)
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sfx = Sfx.new()
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add_child(sfx)
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# Fester Pfad /root/Net: Netzwerkaufrufe werden über den Knotenpfad zugestellt,
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# der bei Host und Mitspielern gleich sein muss.
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net = Net.new()
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net.name = "Net"
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get_tree().root.add_child.call_deferred(net)
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profile = Profile.load_or_new(save_path)
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profile.refresh_daily()
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sfx.set_volume(profile.settings.volume)
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sfx.set_music_volume(profile.settings.music)
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set_language(profile.settings.language)
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show_screen(MenuScreen.new())
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func set_language(code: String) -> void:
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TranslationServer.set_locale(code)
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func show_screen(s: Control) -> void:
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if screen != null:
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screen.queue_free()
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screen = s
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s.app = self
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s.set_anchors_preset(Control.PRESET_FULL_RECT)
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add_child(s)
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func save() -> void:
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profile.save(save_path)
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func _exit_tree() -> void:
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if net != null and net.is_inside_tree():
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net.leave()
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net.queue_free()
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