Dinger: Kartenspiel in Godot 4.7

Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk,
Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
This commit is contained in:
Team3
2026-09-16 13:22:07 +02:00
commit 536a523f50
84 changed files with 9859 additions and 0 deletions

52
scripts/ui/main.gd Normal file
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extends Control
## Einstieg: hält den Spielstand und wechselt zwischen den Bildschirmen.
var profile: Profile
var screen: Control
var save_path: String = Profile.SAVE_PATH
var sfx: Sfx
var net: Net
func _ready() -> void:
theme = Style.make_theme()
var bg := Style.Backdrop.new()
bg.set_anchors_preset(Control.PRESET_FULL_RECT)
bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(bg)
sfx = Sfx.new()
add_child(sfx)
# Fester Pfad /root/Net: Netzwerkaufrufe werden über den Knotenpfad zugestellt,
# der bei Host und Mitspielern gleich sein muss.
net = Net.new()
net.name = "Net"
get_tree().root.add_child.call_deferred(net)
profile = Profile.load_or_new(save_path)
profile.refresh_daily()
sfx.set_volume(profile.settings.volume)
sfx.set_music_volume(profile.settings.music)
set_language(profile.settings.language)
show_screen(MenuScreen.new())
func set_language(code: String) -> void:
TranslationServer.set_locale(code)
func show_screen(s: Control) -> void:
if screen != null:
screen.queue_free()
screen = s
s.app = self
s.set_anchors_preset(Control.PRESET_FULL_RECT)
add_child(s)
func save() -> void:
profile.save(save_path)
func _exit_tree() -> void:
if net != null and net.is_inside_tree():
net.leave()
net.queue_free()