update
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@@ -40,10 +40,6 @@ func play_events(evs: Array, centers: Dictionary) -> void:
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"reveal":
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sfx("combo")
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popup(tr("Aufgedeckt!"), Style.GOLD, screen.target_center({"kind": "creature", "uid": ev.uid}), 0.0)
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"upgrade":
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sfx("heal")
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if ev.uid >= 0:
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popup("+" + tr(ev.keyword), Style.GREEN, screen.target_center({"kind": "creature", "uid": ev.uid}), 0.0)
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"fuse":
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sfx("combo")
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popup("Verschmolzen!", Style.PURPLE, screen.target_center({"kind": "player", "index": ev.player}), 0.0)
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