update
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@@ -11,7 +11,7 @@ static func card_of(ref) -> Cards.Card:
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return Cards.Card.from_dict(ref) if ref is Dictionary else Cards.by_id(ref).copy()
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## Zustand aus Sicht eines Spielers: fremde Hand nur als Anzahl, fremde Wahl gar nicht, fremde
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## Zustand aus Sicht eines Spielers: fremde Hand nur als Anzahl, fremde
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## verdeckte Wesen ohne Karte und Werte. viewer -1: alles sichtbar (Host-Wechsel); -2: Zuschauer.
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static func snapshot(g: Game, viewer: int) -> Dictionary:
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var ps := []
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@@ -23,14 +23,12 @@ static func snapshot(g: Game, viewer: int) -> Dictionary:
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var masked: bool = c.hidden and not mine
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board.append({"uid": c.uid, "card": card_ref(Cards.unknown() if masked else c.card),
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"attack": 0 if masked else c.attack, "health": 0 if masked else c.health,
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"max_health": 0 if masked else c.max_health, "shield": c.shield and not masked,
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"attacks_left": c.attacks_left, "hidden": c.hidden, "aura": c.aura})
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"max_health": 0 if masked else c.max_health, "attacks_done": c.attacks_done,
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"ready": c.ready, "hidden": c.hidden, "aura": c.aura})
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ps.append({"name": p.name, "title": p.title, "is_human": p.is_human, "life": p.life, "max_life": p.max_life,
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"energy": p.energy, "max_energy": p.max_energy, "start_bonus": p.start_bonus,
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"order": p.order, "perks": p.perks, "looks": p.looks, "turns": p.turns,
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"hand": p.hand.map(card_ref) if mine else p.hand.size(),
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"offer": p.offer.map(func(c): return c.id) if mine else [], "picks_left": p.picks_left,
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"board": board})
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"hand": p.hand.map(card_ref) if mine else p.hand.size(), "board": board})
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var evs := []
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for ev in g.events:
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var e: Dictionary = ev.duplicate()
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@@ -64,17 +62,14 @@ static func from_snapshot(d: Dictionary) -> Game:
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else:
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for i in int(pd.hand):
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p.hand.append(placeholder)
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for cid in pd.get("offer", []):
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p.offer.append(Cards.by_id(cid))
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p.picks_left = int(pd.get("picks_left", 0))
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for cd in pd.board:
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var card := card_of(cd.card)
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var c := Game.Creature.new(card, p, int(cd.uid))
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c.attack = int(cd.attack)
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c.health = int(cd.health)
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c.max_health = int(cd.max_health)
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c.shield = bool(cd.shield)
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c.attacks_left = int(cd.attacks_left)
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c.attacks_done = int(cd.get("attacks_done", 0))
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c.ready = bool(cd.get("ready", false))
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c.hidden = bool(cd.get("hidden", false))
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c.aura = int(cd.get("aura", 0))
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p.board.append(c)
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