55 lines
1.9 KiB
GDScript
55 lines
1.9 KiB
GDScript
class_name OpponentSelectScreen
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extends Control
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## Einzelspieler: Schwierigkeit wählen und ein Duell starten. Die Karten kommen im Kampf
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## vom gemeinsamen Stapel (siehe Game.start).
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var app
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var diff_buttons := {}
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var info_label: Label
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func _ready() -> void:
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Style.header(self, "Einzelspieler", func(): app.show_screen(MenuScreen.new()))
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var col := Style.column(self, 1000, 170, 12)
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Style.clabel(col, "Schwierigkeit", 20, Style.TEXT, "center", true)
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var dr := Style.row(col, 10)
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dr.alignment = BoxContainer.ALIGNMENT_CENTER
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for key in Profile.DIFFICULTIES:
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var k: String = key
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diff_buttons[k] = Style.cbutton(dr, Profile.DIFFICULTIES[k].name, Vector2(150, 40), func(): set_difficulty(k))
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info_label = Style.clabel(col, "", 15, Style.MUTED)
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Style.spacer(col, 24)
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var br := Style.row(col, 16)
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br.alignment = BoxContainer.ALIGNMENT_CENTER
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var b := Style.cbutton(br, "Starten", Vector2(260, 56), start, Style.PRIMARY)
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b.add_theme_font_size_override("font_size", 22)
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refresh()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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app.show_screen(MenuScreen.new())
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func set_difficulty(key: String) -> void:
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app.profile.settings.difficulty = key
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app.save()
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refresh()
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func start() -> void:
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app.show_screen(BattleScreen.new())
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func refresh() -> void:
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var p: Profile = app.profile
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for key in diff_buttons:
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_mark(diff_buttons[key], key == p.settings.difficulty)
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var d := p.difficulty()
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info_label.text = tr("Gegner mit %d Leben · %d Münzen bei Sieg") % [int(d.life), int(round(Profile.REWARD_WIN * float(d.reward)))]
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func _mark(b: Button, active: bool, col: Color = Color("285a3c")) -> void:
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var base: Color = col if active else Style.PANEL_LIGHT
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b.add_theme_stylebox_override("normal", Style.box(base, 8, Style.GOLD if active else Style.MUTED, 2))
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