Files
cards/scripts/ui/opponent_select_screen.gd
T
team3 1d563b9eec
Tests / headless (push) Waiting to run
Tests / fenster-schnell (push) Waiting to run
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Tests / balance (push) Skipped
update
2026-10-14 17:35:09 +02:00

59 lines
2.1 KiB
GDScript

class_name OpponentSelectScreen
extends Control
## Einzelspieler: Schwierigkeit wählen und ein Duell starten. Der Gegner spielt ein Element aus den
## offenen Kapiteln in einer Stufe relativ zu deiner Deckstärke (Profile.single_opponent).
var app
var diff_buttons := {}
var info_label: Label
func _ready() -> void:
Style.header(self, "Einzelspieler", func(): app.show_screen(MenuScreen.new()))
var col := Style.column(self, 1000, 170, 12)
Style.clabel(col, "Schwierigkeit", 20, Style.TEXT, "center", true)
var dr := Style.row(col, 10)
dr.alignment = BoxContainer.ALIGNMENT_CENTER
for key in Profile.DIFFICULTIES:
var k: String = key
diff_buttons[k] = Style.cbutton(dr, Profile.DIFFICULTIES[k].name, Vector2(150, 40), func(): set_difficulty(k))
info_label = Style.clabel(col, "", 15, Style.MUTED)
Style.spacer(col, 24)
var br := Style.row(col, 16)
br.alignment = BoxContainer.ALIGNMENT_CENTER
var b := Style.cbutton(br, "Starten", Vector2(260, 56), start, Style.PRIMARY)
b.add_theme_font_size_override("font_size", 22)
refresh()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
app.show_screen(MenuScreen.new())
func set_difficulty(key: String) -> void:
app.profile.settings.difficulty = key
app.save()
refresh()
func start() -> void:
app.show_screen(BattleScreen.new())
func refresh() -> void:
var p: Profile = app.profile
for key in diff_buttons:
_mark(diff_buttons[key], key == p.settings.difficulty)
var d := p.difficulty()
var parts: Array[String] = [tr("Gegnerkarten: %s") % tr(Cards.RARITIES[p.opponent_level()]), tr("Vorausschau-KI") if bool(d.smart) else tr("einfache KI")]
if bool(d.perk):
parts.append(tr("ein Merkmal"))
parts.append(tr("Münzen %s") % Style.factor(float(d.reward)))
info_label.text = " · ".join(parts)
func _mark(b: Button, active: bool, col: Color = Color("285a3c")) -> void:
var base: Color = col if active else Style.PANEL_LIGHT
b.add_theme_stylebox_override("normal", Style.box(base, 8, Style.GOLD if active else Style.MUTED, 2))