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cards/scripts/ui/element_view.gd
Team3 24a03ed1ee
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update
2026-10-02 19:57:02 +02:00

74 lines
2.5 KiB
GDScript

class_name ElementView
extends Control
## Die Vier-Elemente-Regel auf einen Blick: offene Wesen je Element auf dem Tisch. Ab vier
## bekommt das Element +1/+1 und das Element, das es schlägt, -1/-1.
var counts := {}
func _init(rect: Rect2) -> void:
position = rect.position
size = rect.size
mouse_filter = Control.MOUSE_FILTER_IGNORE
for e in Cards.ELEMENTS:
counts[e] = 0
func update_from(g: Game) -> void:
counts = g.element_counts()
queue_redraw()
func strong(e: String) -> bool:
return int(counts.get(e, 0)) >= Game.ELEMENT_STACK
func weak(e: String) -> bool:
var predator := Cards.beaten_by(e)
return predator != "" and strong(predator)
## Der Inhalt als Text (Tests, Protokoll).
func text() -> String:
var parts: Array[String] = []
for e in Cards.ELEMENTS:
var s := "%s %d" % [tr(e), int(counts.get(e, 0))]
if strong(e):
s += " (+1/+1)"
if weak(e):
s += " (-1/-1)"
parts.append(s)
return " · ".join(parts)
func _draw() -> void:
var w := size.x / Cards.ELEMENTS.size()
for i in Cards.ELEMENTS.size():
var e: String = Cards.ELEMENTS[i]
var col: Color = Cards.ELEMENT_COLORS[e]
var x0 := i * w
var cy := size.y / 2
var n := int(counts.get(e, 0))
if strong(e):
draw_style_box(Style.box(Color(col, 0.35), 6, col, 2), Rect2(x0 + 2, 0, w - 4, size.y))
elif weak(e):
draw_style_box(Style.box(Color(Style.RED, 0.12), 6, Style.RED, 1), Rect2(x0 + 2, 0, w - 4, size.y))
Style.text(self, tr(e), 13, Style.TEXT if strong(e) else Style.MUTED, Vector2(x0 + 12, cy), "midleft", strong(e))
var px := x0 + 12 + Style.FONT_BOLD.get_string_size(tr(e), HORIZONTAL_ALIGNMENT_LEFT, -1, Style.fs(13)).x + 12
for k in Game.ELEMENT_STACK:
var c := Vector2(px + k * 13, cy)
if k < n:
draw_circle(c, 4.5, col)
else:
draw_circle(c, 4.5, Color(0, 0, 0, 0.35))
draw_arc(c, 4.5, 0, TAU, 16, Color(col, 0.6), 1.0)
if n > Game.ELEMENT_STACK:
Style.text(self, "+%d" % (n - Game.ELEMENT_STACK), 11, Style.MUTED, Vector2(px + Game.ELEMENT_STACK * 13 + 2, cy), "midleft")
var tag := ""
if strong(e):
tag = "+1/+1"
elif weak(e):
tag = "-1/-1"
if tag != "":
Style.text(self, tag, 13, Style.GREEN if strong(e) else Style.RED, Vector2(x0 + w - 12, cy), "midright", true)