Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk, Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
44 lines
1.8 KiB
GDScript
44 lines
1.8 KiB
GDScript
extends SceneTree
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## Balance-Simulation, die KI spielt auch den Menschen. Bei gleichen Regeln
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## ist etwa 1/(Gegner+1) Siege zu erwarten:
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## godot --headless --path . -s tests/simulate.gd
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func _initialize() -> void:
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var games := 100
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var r := RandomNumberGenerator.new()
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r.seed = 0
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var starter := Profile.starter().deck_cards()
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var random_deck := func(rr: RandomNumberGenerator) -> Array:
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var pool: Array = Cards.ELEMENTS.duplicate()
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Game.shuffle(pool, rr)
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return Game.build_opponent_deck(rr, [pool[0], pool[1]])
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var t0 := Time.get_ticks_msec()
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print("Alle gierig (Erwartung etwa 1/(Gegner+1)):")
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for n in range(1, Game.MAX_OPPONENTS + 1):
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_run("Zufallsdeck", random_deck, n, games, r, true, true)
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print("Du mit Vorausschau, Gegner gierig:")
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for n in [1, 2, 3]:
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_run("Zufallsdeck", random_deck, n, games / 2, r, false, true)
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print("Alle mit Vorausschau:")
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_run("Starterdeck", func(_rr): return starter, 1, games / 2, r, false, false)
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_run("Zufallsdeck", random_deck, 2, games / 4, r, false, false)
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print("Dauer %.1f s" % ((Time.get_ticks_msec() - t0) / 1000.0))
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quit()
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func _run(label: String, deck_fn: Callable, n_opp: int, games: int, r: RandomNumberGenerator,
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human_greedy: bool, opp_greedy: bool) -> void:
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var wins := 0
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var turns := 0
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for i in games:
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var g := Game.new_battle(deck_fn.call(r), n_opp, r)
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while g.winner == "":
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var p := g.current()
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AI.take_turn(g, p, human_greedy if p.is_human else opp_greedy)
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assert(g.turn < 300, "Spiel endet nicht")
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if g.winner == "human":
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wins += 1
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turns += g.turn
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print("%-26s vs %d: Siege %3d%% Ø Züge %.1f" % [label, n_opp, wins * 100 / games, float(turns) / games])
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