Files
cards/scripts/ui/menu_screen.gd
Team3 89db101137 Erfolge entfernt, der Bildschirm zeigt nur noch Statistik
- Die dreizehn Erfolge samt Belohnungen, Meldungen und Spielstandfeld sind weg
- Der bisherige Erfolgs-Bildschirm heißt Statistik und zeigt Kämpfe, Tagesaufgabe,
  Bestenliste, beste Karten und den CSV-Export

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
2026-09-17 21:37:58 +02:00

102 lines
4.7 KiB
GDScript

class_name MenuScreen
extends Control
var app
var b_single: Button
var b_campaign: Button
var b_online: Button
var b_tutorial: Button
var b_resume: Button
var coins_label: Label
var coll_label: Label
var deck_label: Label
var daily_label: Label
var warn_label: Label
var notice_label: Label
func _ready() -> void:
var col := Style.column(self, 640, 24, 5)
Style.clabel(col, "Dinger", 64, Style.GOLD, "center", true)
Style.clabel(col, "Ein Kartenspiel: jeder gegen jeden", 22, Style.MUTED)
Style.spacer(col, 8)
coins_label = Style.clabel(col, "", 20, Style.GOLD)
coll_label = Style.clabel(col, "", 16, Style.MUTED)
deck_label = Style.clabel(col, "", 16, Style.MUTED)
daily_label = Style.clabel(col, "", 16, Style.BLUE)
Style.spacer(col, 8)
var grid := GridContainer.new()
grid.columns = 2
grid.add_theme_constant_override("h_separation", 12)
grid.add_theme_constant_override("v_separation", 8)
var center := CenterContainer.new()
center.add_child(grid)
col.add_child(center)
var sz := Vector2(270, 44)
var p0: Profile = app.profile
var part2: bool = p0.tutorial_done and not p0.tutorial2_done
if FileAccess.file_exists(app.battle_save_path()):
b_resume = Style.cbutton(grid, "Kampf fortsetzen", sz, _resume, Color("5a4628"))
b_tutorial = Style.cbutton(grid, "Anleitung 2: Fallen" if part2 else "Anleitung", sz,
func(): app.show_screen(BattleScreen.guided(2 if part2 else 1)),
Color("5a4628") if not (p0.tutorial_done and p0.tutorial2_done) else null)
b_single = Style.cbutton(grid, "Einzelspieler", sz, func(): app.show_screen(OpponentSelectScreen.new()), Color("285a3c"))
b_campaign = Style.cbutton(grid, "Kampagne", sz, func(): app.show_screen(CampaignScreen.new()), Color("285a3c"))
b_online = Style.cbutton(grid, "Netzwerkspiel", sz, func(): app.show_screen(LobbyScreen.new()), Color("285a3c"))
Style.cbutton(grid, "Booster öffnen", sz, func(): app.show_screen(BoosterScreen.new()))
Style.cbutton(grid, "Deck bauen", sz, func(): app.show_screen(DeckScreen.new()))
Style.cbutton(grid, "Werkstatt", sz, func(): app.show_screen(WorkshopScreen.new()))
Style.cbutton(grid, "Statistik", sz, func(): app.show_screen(StatsScreen.new()))
Style.cbutton(grid, "Regeln", sz, func(): app.show_screen(RulesScreen.new()))
Style.cbutton(grid, "Einstellungen", sz, func(): app.show_screen(SettingsScreen.new()))
Style.cbutton(grid, "Beenden", sz, func(): get_tree().quit())
Style.spacer(col, 10)
warn_label = Style.clabel(col, "", 16, Style.RED)
notice_label = Style.clabel(col, "", 16, Style.GREEN)
notice_label.autowrap_mode = TextServer.AUTOWRAP_WORD
refresh()
## Unterbrochenen Kampf laden; eine unlesbare Datei wird verworfen.
func _resume() -> void:
var json := JSON.new()
var text := FileAccess.get_file_as_string(app.battle_save_path())
if json.parse(text) != OK or not (json.data is Dictionary) or not json.data.has("game"):
app.clear_battle_save()
app.show_screen(MenuScreen.new())
return
app.show_screen(BattleScreen.resume(json.data))
func refresh() -> void:
var p: Profile = app.profile
var ok: Array = p.deck_valid()
b_single.disabled = not ok[0]
b_campaign.disabled = not ok[0]
b_tutorial.disabled = not ok[0]
b_online.disabled = not ok[0]
var total := 0
for cid in p.collection:
total += p.collection[cid]
coins_label.text = tr("Münzen: %d · Staub: %d") % [p.coins, p.dust]
coll_label.text = tr("Sammlung: %d von %d Karten (%d insgesamt) · Kampagne: %d/%d") % [
p.distinct_owned(), Cards.all().size(), total, p.campaign_stage, Campaign.total()]
var elems := Game.deck_elements(p.deck_cards())
deck_label.text = tr("Aktives Deck: %s (%s)") % [p.deck_name(), ", ".join(elems.map(func(e): return tr(e))) if not elems.is_empty() else tr("leer")]
var task := p.daily_task()
if p.daily.done:
daily_label.text = tr("Tagesaufgabe erledigt: %s ✓") % task.text
else:
daily_label.text = tr("Tagesaufgabe: %s (%d/%d) · +%d Münzen") % [task.text, p.daily.progress, task.goal, task.reward]
warn_label.text = "" if ok[0] else tr("Aktives Deck nicht spielbar: ") + tr(ok[1])
if ok[0] and not p.tutorial_done:
warn_label.text = "Neu hier? Die Anleitung erklärt Energie, Angriffe, Resonanz und Feldkombos."
warn_label.add_theme_color_override("font_color", Style.GOLD)
elif ok[0] and not p.tutorial2_done:
warn_label.text = "Anleitung 2 zeigt Mulligan, Fallen und die Feldkombo Dampf."
warn_label.add_theme_color_override("font_color", Style.GOLD)
var notes := p.take_notices()
notice_label.text = " · ".join(notes)
if not notes.is_empty():
app.save()