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cards/scripts/ui/element_view.gd
team3 c245c7af87
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2026-10-08 14:28:52 +02:00

68 lines
2.5 KiB
GDScript

class_name ElementView
extends Control
## Elementzähler der eigenen Seite, mittig: je Element zweimal das Symbol seines Sondereffekts in
## der Elementfarbe, leuchtend je offenem eigenen Wesen (beide: Effekt aktiv), daneben in der
## Elementfarbe das Mana der bisher ausgespielten Karten (je Game.ELEMENT_MANA gibt es +1 Angriff).
const ENTRY_W := 180.0
var own := {} # offene eigene Wesen je Element
var played := {} # ausgespielte Karten je Element
func _init(rect: Rect2) -> void:
position = rect.position
size = rect.size
mouse_filter = Control.MOUSE_FILTER_IGNORE
for e in Cards.ELEMENTS:
own[e] = 0
played[e] = 0
func update_from(_g: Game, me: Game.Player) -> void:
for e in Cards.ELEMENTS:
own[e] = me.element_count(e) if me != null else 0
played[e] = int(me.played.get(e, 0)) if me != null else 0
queue_redraw()
func paired(e: String) -> bool:
return int(own.get(e, 0)) >= Game.ELEMENT_PAIR
func bonus(e: String) -> int:
return int(played.get(e, 0)) / Game.ELEMENT_MANA
## Der Inhalt als Text (Tests, Protokoll): Element offen/gespielt, dazu Effekt und Bonus.
func text() -> String:
var parts: Array[String] = []
for e in Cards.ELEMENTS:
var s := "%s %d/%d" % [tr(e), int(own.get(e, 0)), int(played.get(e, 0))]
if paired(e):
s += " (%s)" % tr(Cards.ELEMENT_KEYWORD[e])
if bonus(e) > 0:
s += " (+%d)" % bonus(e)
parts.append(s)
return " · ".join(parts)
func _draw() -> void:
var x0 := (size.x - ENTRY_W * Cards.ELEMENTS.size()) / 2
var cy := size.y / 2
for i in Cards.ELEMENTS.size():
var e: String = Cards.ELEMENTS[i]
var col: Color = Cards.ELEMENT_COLORS[e]
var active := paired(e) or bonus(e) > 0
var px := x0 + i * ENTRY_W + 10
Style.text(self, tr(e), 13, Style.TEXT if active else Style.MUTED, Vector2(px, cy), "midleft", active)
px += Style.FONT_BOLD.get_string_size(tr(e), HORIZONTAL_ALIGNMENT_LEFT, -1, Style.fs(13)).x + 10
for k in Game.ELEMENT_PAIR:
var filled := k < int(own.get(e, 0))
Style.keyword_icon(self, Cards.ELEMENT_KEYWORD[e], Vector2(px + k * 24 + 10, cy), 8, Style.lighter(col, 0.45) if filled else Color(col, 0.3))
px += Game.ELEMENT_PAIR * 24 + 8
Style.text(self, str(int(played.get(e, 0))), 15, Style.lighter(col, 0.45), Vector2(px, cy), "midleft", true)
px += 20
if bonus(e) > 0:
Style.text(self, "+%d" % bonus(e), 12, Style.GREEN, Vector2(px, cy), "midleft", true)