Files
cards/scripts/ui/campaign_screen.gd
Team3 dfcd3cb713
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update
2026-09-22 13:23:02 +02:00

91 lines
3.7 KiB
GDScript

class_name CampaignScreen
extends Control
var app
var chapter := 1
var perk_box: OptionButton
func _ready() -> void:
var p: Profile = app.profile
chapter = mini(Campaign.chapter(p.campaign_stage), Campaign.CHAPTERS.size())
build()
func build() -> void:
Style.clear(self)
var p: Profile = app.profile
var col := Style.column(self, 1000, 16, 5)
Style.clabel(col, "Kampagne", 34, Style.GOLD, "center", true)
var tabs := Style.row(col, 10)
tabs.alignment = BoxContainer.ALIGNMENT_CENTER
for c in Campaign.CHAPTERS.size():
var b := Style.cbutton(tabs, "Kapitel %d" % (c + 1), Vector2(140, 36), set_chapter.bind(c + 1), Color("285a3c") if chapter == c + 1 else null)
b.disabled = p.campaign_stage < c * Campaign.STAGES.size()
if p.perk_unlocked():
var pr := Style.row(tabs, 8)
Style.clabel(pr, "Dein Merkmal:", 15, Style.MUTED, "right", false, 110)
perk_box = OptionButton.new()
perk_box.custom_minimum_size = Vector2(300, 36)
perk_box.add_item("keins")
var keys: Array = Game.PERKS.keys()
for k in keys:
perk_box.add_item(Game.PERKS[k])
perk_box.select(keys.find(p.perk) + 1 if p.perk != "" else 0)
perk_box.item_selected.connect(func(i: int):
p.perk = "" if i == 0 else keys[i - 1]
app.save())
pr.add_child(perk_box)
var offset := (chapter - 1) * Campaign.STAGES.size()
for k in Campaign.STAGES.size():
var i := offset + k
var st := Campaign.stage(i)
var done := i < p.campaign_stage
var next := i == p.campaign_stage
var panel := PanelContainer.new()
panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL if not done else Style.darker(Style.PANEL, 0.8), 6,
Style.GOLD if next else null, 2 if next else 0))
col.add_child(panel)
var pad := MarginContainer.new() # Innenabstand, damit Name und Knopf nicht am Rahmen kleben
for side in ["left", "right"]:
pad.add_theme_constant_override("margin_" + side, 14)
panel.add_child(pad)
var r := Style.row(pad, 10)
r.custom_minimum_size = Vector2(0, 50)
var nm := Style.clabel(r, "%s · %s" % [st.name, st.title], 16, Style.TEXT if not done else Style.MUTED, "left", true, 420)
nm.size_flags_horizontal = Control.SIZE_EXPAND_FILL # schiebt die Punkte und den Knopf nach rechts
var dots := Control.new()
dots.custom_minimum_size = Vector2(60, 0)
dots.mouse_filter = Control.MOUSE_FILTER_IGNORE
var elems: Array = st.elements
dots.draw.connect(func():
for m in elems.size():
dots.draw_circle(Vector2(10 + m * 18, dots.size.y / 2), 7, Cards.ELEMENT_COLORS[elems[m]]))
r.add_child(dots)
if done:
Style.cbutton(r, "Wiederholen", Vector2(130, 36), _start.bind(i))
elif next:
Style.cbutton(r, "Kämpfen", Vector2(130, 36), _start.bind(i), Color("285a3c"))
else:
var b := Style.cbutton(r, "Gesperrt", Vector2(130, 36), func(): pass)
b.disabled = true
if p.campaign_stage >= Campaign.total():
Style.clabel(col, "Alle Kapitel abgeschlossen", 16, Style.GREEN, "center", true)
var br := Style.row(col)
br.alignment = BoxContainer.ALIGNMENT_CENTER
Style.cbutton(br, "Zurück", Vector2(160, 40), func(): app.show_screen(MenuScreen.new()))
func set_chapter(c: int) -> void:
chapter = c
build()
func _start(stage: int) -> void:
app.show_screen(BattleScreen.new(0, stage))
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
app.show_screen(MenuScreen.new())