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cards/tests/simulate.gd
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update
2026-09-22 13:23:02 +02:00

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1.3 KiB
GDScript

extends SceneTree
## Balance-Simulation, die KI spielt auch den Menschen. Bei gleichen Regeln
## ist etwa 1/(Gegner+1) Siege zu erwarten:
## godot --headless --path . -s tests/simulate.gd
func _initialize() -> void:
var games := 100
var r := RandomNumberGenerator.new()
r.seed = 0
var t0 := Time.get_ticks_msec()
print("Alle gierig (Erwartung etwa 1/(Gegner+1)):")
for n in range(1, Game.MAX_OPPONENTS + 1):
_run(n, games, r, true, true)
print("Du mit Vorausschau, Gegner gierig:")
for n in [1, 2, 3]:
_run(n, games / 2, r, false, true)
print("Alle mit Vorausschau:")
_run(1, games / 2, r, false, false)
_run(2, games / 4, r, false, false)
print("Dauer %.1f s" % ((Time.get_ticks_msec() - t0) / 1000.0))
quit()
func _run(n_opp: int, games: int, r: RandomNumberGenerator,
human_greedy: bool, opp_greedy: bool) -> void:
var wins := 0
var turns := 0
for i in games:
var g := Game.new_battle(n_opp, r)
while g.winner == "":
var p := g.current()
AI.take_turn(g, p, human_greedy if p.is_human else opp_greedy)
assert(g.turn < 300, "Spiel endet nicht")
if g.winner == "human":
wins += 1
turns += g.turn
print("gegen %d: Siege %3d%% Ø Züge %.1f" % [n_opp, wins * 100 / games, float(turns) / games])