update
This commit is contained in:
105
tests/shots.gd
105
tests/shots.gd
@@ -21,61 +21,78 @@ func _ready() -> void:
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await knipse("01_intro")
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main.ui.schliessen()
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main.player.global_position = Vector3(0, 3.0, 26.0)
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main.player.global_position = Vector3(0, 4.0, 34.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.10
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await warte(20)
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main.player.pitch = -0.14
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Game.time_h = 10.0
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await warte(30)
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await knipse("02_traumwelt")
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main.player.global_position = Vector3(-24, 2.0, 4.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.02
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main.player.global_position = Vector3(0, 12.0, 30.0)
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main.player.pitch = -0.5
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await warte(20)
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await knipse("03_bibliothek_aussen")
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await knipse("03_traumdorf_ueberblick")
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Game.teleport_lock = 0.0
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main.player.global_position = Vector3(0, -299.0, 2.0)
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var haus := Orte.center(DreamDB.PLACES, "haus_ailen")
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main.player.global_position = haus + Vector3(0, 2.0, 12.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.12
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await warte(30)
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await knipse("04_bibliothek_innen")
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main.player.pitch = -0.18
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await warte(20)
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await knipse("04_haus_aussen")
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main.ui.technik_panel("pomodoro")
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# ein Wesen in seinem Haus
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var ailen: Bewohner = null
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for w in main.welt.bewohner:
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if w.data["id"] == "ailen":
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ailen = w
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for i in range(900):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 10.0
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if ailen.place == "haus_ailen" and ailen._path.is_empty():
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break
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main.player.global_position = ailen.global_position + Vector3(3.0, 0.6, 1.2)
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main.player.yaw = -PI * 0.32
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main.player.pitch = -0.06
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await warte(20)
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await knipse("05_haus_innen")
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main.ui.journal_panel("techniken")
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await warte(6)
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await knipse("05_technik_hinweise")
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await knipse("06_journal_techniken")
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main.ui.schliessen()
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Game.learn("pomodoro")
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Game.learn("zerlegen")
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Game.learn("box_atmung")
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main.player.global_position = Vector3(90, -299.0, 2.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.08
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await warte(20)
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await knipse("06_missionshalle")
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main.ui.mission_panel("lena")
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main.ui.journal_panel("missionen")
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await warte(6)
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await knipse("07_mission_panel")
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await knipse("07_journal_missionen")
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main.ui.schliessen()
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Game.accept_mission("lena")
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main.ui.kodex_panel()
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await warte(6)
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await knipse("08_kodex")
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main.ui.schliessen()
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Game.teleport_lock = 0.0
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main.player.global_position = Vector3(-90, -299.0, 5.0)
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# Lichtung, wenn sich die Wesen dort treffen
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for i in range(1200):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 19.5
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main.player.global_position = Vector3(0.0, 1.0, 22.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.1
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main.player.pitch = -0.20
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await warte(20)
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await knipse("08b_meditation")
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main.ui.vertiefen_panel()
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await warte(6)
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await knipse("08c_vertiefen")
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main.ui.schliessen()
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await knipse("08_lichtung")
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var tor := Orte.center(DreamDB.PLACES, "tor")
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main.player.global_position = tor + Vector3(0, 2.5, 14.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.12
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await warte(20)
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await knipse("09_tor_zur_erde")
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main._erde()
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Game.time_h = 10.5
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@@ -84,16 +101,16 @@ func _ready() -> void:
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main.player.pitch = -0.62
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main.player.yaw = 0.0
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await warte(20)
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await knipse("09_erde_uebersicht")
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await knipse("10_erde_uebersicht")
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var lena: Human = null
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var lena: Bewohner = null
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for m in main.welt.humans:
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if m.data["id"] == "lena":
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lena = m
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for i in range(900):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Human:
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 10.5
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if lena.place == "haus_lena" and lena._path.is_empty():
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@@ -102,27 +119,27 @@ func _ready() -> void:
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main.player.yaw = PI
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main.player.pitch = -0.15
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await warte(20)
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await knipse("10_lena_zoegert")
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await knipse("11_lena_zoegert")
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main.ui.anwenden_panel(lena)
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await warte(6)
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await knipse("11_anwenden")
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await knipse("12_anwenden")
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main.ui._anwenden("pomodoro")
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await warte(25)
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await knipse("12_reaktion")
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await knipse("13_reaktion")
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Game.time_h = 13.5
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for i in range(1200):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Human:
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 13.5
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main.player.global_position = Vector3(0, 11.0, -14.0)
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main.player.yaw = PI
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main.player.pitch = -0.5
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await warte(20)
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await knipse("13_cafe_mittag")
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await knipse("14_cafe_mittag")
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Game.time_h = 22.5
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await warte(40)
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@@ -130,7 +147,7 @@ func _ready() -> void:
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main.player.yaw = 0.0
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main.player.pitch = -0.5
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await warte(20)
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await knipse("14_nacht")
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await knipse("15_nacht")
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print("Screenshots: %d" % n)
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print("Ordner: %s" % ProjectSettings.globalize_path(OUT))
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