Files
dreamer-game/scripts/main.gd
2026-08-30 19:56:47 +02:00

165 lines
4.2 KiB
GDScript

extends Node3D
## Wurzelknoten: hält Spieler und Oberfläche, wechselt zwischen den Welten
## und wickelt Interaktionen ab.
const REICHWEITE_OBJEKT := 4.2
const REICHWEITE_MENSCH := 3.6
var player: Player
var ui: UI
var welt: Node3D
var auf_erde := false
var _fokus: Node3D = null
var _fokus_mensch: Node3D = null
func _ready() -> void:
ui = UI.new()
add_child(ui)
ui.panel_opened.connect(func() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
player.look_enabled = false)
ui.panel_closed.connect(func() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
player.look_enabled = true)
player = Player.new()
add_child(player)
Game.mission_done.connect(func(_id: String) -> void:
Game.notified.emit("Kehre zur Traumwelt zurück — die Säule im Park bringt dich hin.",
Color(0.8, 0.95, 1)))
_traumwelt()
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _traumwelt() -> void:
auf_erde = false
_setze_welt(DreamWorld.new())
player.set_mode(Player.Mode.TRAUM)
player.global_position = (welt as DreamWorld).spawn
player.yaw = 0.0
player.pitch = -0.18
func _erde() -> void:
auf_erde = true
_setze_welt(EarthWorld.new())
player.set_mode(Player.Mode.GEIST)
player.global_position = (welt as EarthWorld).spawn
player.yaw = 0.0
player.pitch = -0.42
func _setze_welt(neu: Node3D) -> void:
if welt != null:
remove_child(welt)
welt.queue_free()
welt = neu
add_child(welt)
move_child(welt, 0)
Game.teleport_lock = 1.0
_fokus = null
_fokus_mensch = null
func _process(delta: float) -> void:
Game.advance_time(delta)
Game.teleport_lock = maxf(0.0, Game.teleport_lock - delta)
if ui.offen:
ui.setze_hinweis("")
return
_fokus_suchen()
_hinweis_setzen()
func _fokus_suchen() -> void:
_fokus = null
_fokus_mensch = null
var p := player.global_position
var best := REICHWEITE_OBJEKT
for n in get_tree().get_nodes_in_group("interactable"):
var d: float = p.distance_to((n as Node3D).global_position)
if d < best:
best = d
_fokus = n
if auf_erde:
var bestm := REICHWEITE_MENSCH
for m in (welt as EarthWorld).humans:
var d: float = p.distance_to((m as Node3D).global_position + Vector3(0, 1.0, 0))
if d < bestm:
bestm = d
_fokus_mensch = m
if _fokus_mensch != null and (_fokus == null or bestm < best):
_fokus = null
elif _fokus != null:
_fokus_mensch = null
func _hinweis_setzen() -> void:
if _fokus_mensch != null:
ui.setze_hinweis("[E] %s ansprechen — %s" %
[_fokus_mensch.data["name"], Orte.text(_fokus_mensch.activity)])
elif _fokus != null:
var kind: String = _fokus.get_meta("kind")
var titel: String = _fokus.get_meta("titel")
match kind:
"erde":
ui.setze_hinweis("[E] Zur Erde reisen")
"traum":
ui.setze_hinweis("[E] Zurück in die Traumwelt")
"lehre":
ui.setze_hinweis("[E] %s — Techniken lernen" % titel)
"brett":
ui.setze_hinweis("[E] Schwarzes Brett — Mission annehmen")
_:
ui.setze_hinweis("[E] %s" % titel)
else:
ui.setze_hinweis("")
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel") and not ui.offen:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE if \
Input.mouse_mode == Input.MOUSE_MODE_CAPTURED else Input.MOUSE_MODE_CAPTURED
player.look_enabled = Input.mouse_mode == Input.MOUSE_MODE_CAPTURED
get_viewport().set_input_as_handled()
return
if ui.offen:
return
if event is InputEventMouseButton and event.pressed and Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
player.look_enabled = true
return
if event.is_action_pressed("journal"):
ui.journal_panel()
get_viewport().set_input_as_handled()
return
if event.is_action_pressed("interagieren"):
_interagieren()
get_viewport().set_input_as_handled()
func _interagieren() -> void:
if _fokus_mensch != null:
ui.anwenden_panel(_fokus_mensch)
return
if _fokus == null:
return
var kind: String = _fokus.get_meta("kind")
match kind:
"erde":
if Game.active_mission == "" and Game.completed.size() < HumanDB.LIST.size():
Game.notified.emit(
"Das Tor öffnet sich nur mit einer Mission. Sieh am Schwarzen Brett nach.",
Color(1, 0.8, 0.5))
else:
_erde()
"traum":
_traumwelt()
"lehre":
ui.lehre_panel(str(_fokus.get_meta("arg")))
"brett":
ui.brett_panel()