update
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@@ -25,7 +25,7 @@ func _ready() -> void:
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func _run() -> void:
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await get_tree().create_timer(0.5).timeout
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main._start_game()
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main._start_game(false)
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main.game.timer_enabled = false
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var p: PlayerState = main.game.human
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main.game.round_no = 14
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