update
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@@ -30,7 +30,7 @@ func _shot(n: String) -> void:
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func _run() -> void:
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await _wait(0.5)
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main._start_game()
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main._start_game(false)
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main.game.timer_enabled = false
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var p: PlayerState = main.game.human
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@@ -119,13 +119,13 @@ func _run() -> void:
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await _shot("spielende")
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# 5) Neustart über den Knopf im Overlay.
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var btn := _find_button(main.overlay, "Neues Spiel")
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var btn := _find_button(main.overlays.current, "Neues Spiel")
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print("Neustart-Knopf gefunden: ", btn != null)
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if btn != null:
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btn.pressed.emit()
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await _wait(0.5)
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print("Nach Neustart: Runde ", main.game.round_no, " Leben ", main.game.human.hp,
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" Spieler ", main.game.players.size(), " Overlay ", main.overlay)
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" Spieler ", main.game.players.size(), " Overlay ", main.overlays.current)
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await _shot("neustart")
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print("PROBE2 FERTIG")
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get_tree().quit()
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