Files
mmo/plan2.md
Marek Lenczewski f1d34ebf1d update
2026-04-04 00:00:15 +02:00

2.4 KiB

Kommunikation

Datenfluss

Szene → Event → System → Autoload → Event → Szene/HUD

Autoloads

  • PlayerStats — Spieler-Daten (HP, Shield, Rolle, Target, Cooldowns, Position)
  • EnemyStats — Enemy-Daten pro Node (HP, Shield, State, Target)
  • BossStats — Boss-Daten pro Node (wie Enemy, andere Basiswerte)
  • PortalStats — Portal-Daten pro Node (HP, Thresholds)
  • EventBus — Signale

Player

Scripts: init, movement, targeting, role, camera, ability Events out:

  • ability_use(player, ability_index)
  • role_change_requested(player, role)
  • target_requested(player, target)

Enemy

Scripts: init, detection Events out:

  • enemy_detected(enemy, player)
  • enemy_lost(enemy, player)

Boss

Scripts: init, detection (erbt von Enemy) Events out: wie Enemy

Portal

Scripts: init Events out:

  • portal_entered(portal, player)

Gate

Scripts: gate Liest: PlayerStats (Szenenwechsel)

Dungeon

Scripts: dungeon_manager Hört: BossStats.died

HUD

Scripts: hud_vitals, hud_respawn, hud_abilities, hud_effects Hört: PlayerStats Events (health_changed, shield_changed, died, respawned, role_changed, cooldown_tick)

Healthbar

Scripts: healthbar, healthbar_shield, healthbar_status, healthbar_effects Hört: health_changed(entity), shield_changed(entity), target_changed, effect_applied/expired

Systems → wer hört was, wer schreibt wohin

System Hört Schreibt
role_system role_change_requested PlayerStats
ability_system ability_use → damage_system/heal_system
damage_system (von ability, attack, ai, debuff) PlayerStats/EnemyStats/BossStats/PortalStats
heal_system (von ability, buff) PlayerStats/EnemyStats/BossStats
attack_system _process → damage_system/heal_system
shield_system _process PlayerStats/EnemyStats/BossStats
cooldown_system _process PlayerStats
respawn_system PlayerStats.died PlayerStats
targeting_system target_requested, entity_died PlayerStats
aggro_system damage_dealt, enemy_detected/lost, entity_died EnemyStats/BossStats
aura_system _process → buff_system
buff_system effect_requested PlayerStats
debuff_system effect_requested → damage_system
spawn_system health_changed (Portal) EnemyStats
ai_system _process EnemyStats/BossStats, → damage_system
element_system element_damage_dealt → debuff_system