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mmo/scenes/entities/village/village.tscn
Marek Le 2d4002bd3f refactor
2026-05-09 23:37:26 +02:00

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1.4 KiB
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[gd_scene load_steps=6 format=3 uid="uid://b0village001"]
[ext_resource type="Script" path="res://scenes/entities/village/village.gd" id="1"]
[sub_resource type="BoxShape3D" id="BoxShape_1"]
size = Vector3(6, 4, 6)
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(6, 4, 6)
[sub_resource type="StandardMaterial3D" id="VillageMat"]
albedo_color = Color(0.55, 0.4, 0.25, 1)
[sub_resource type="QuadMesh" id="QuadMesh_HB"]
size = Vector2(1.0, 0.25)
[sub_resource type="StandardMaterial3D" id="HBMat"]
shading_mode = 0
no_depth_test = true
albedo_color = Color(0.4, 0.85, 0.4, 1)
[node name="Village" type="StaticBody3D"]
collision_layer = 1
collision_mask = 0
script = ExtResource("1")
[node name="Collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
shape = SubResource("BoxShape_1")
[node name="Mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
mesh = SubResource("BoxMesh_1")
material_override = SubResource("VillageMat")
[node name="Label" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0)
billboard = 1
text = "Village"
font_size = 28
outline_size = 4
[node name="Healthbar" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0, 0)
mesh = SubResource("QuadMesh_HB")
material_override = SubResource("HBMat")
gi_mode = 0