Files
mmo/systems/aggro/aggro_events.gd
Marek Lenczewski f1d34ebf1d update
2026-04-04 00:00:15 +02:00

54 lines
1.9 KiB
GDScript

extends Node
var tracker: Node
var decay: Node
var config: AggroConfig
func _ready() -> void:
EventBus.damage_dealt.connect(_on_damage_dealt)
EventBus.heal_requested.connect(_on_heal_requested)
EventBus.entity_died.connect(_on_entity_died)
EventBus.enemy_detected.connect(_on_enemy_detected)
EventBus.enemy_lost.connect(_on_enemy_lost)
func _on_enemy_detected(enemy: Node, player: Node) -> void:
if not enemy.is_in_group("enemies"):
return
var data_source: Node = tracker._get_data_source(enemy)
if data_source:
var state: int = data_source.get_stat(enemy, "state")
if state == 1 or state == 2:
return
tracker.add_player_in_range(enemy, player)
tracker.add_aggro(enemy, player, 1.0)
if data_source:
data_source.set_stat(enemy, "target", player)
data_source.set_stat(enemy, "state", 1)
EventBus.enemy_engaged.emit(enemy, player)
decay.alert_nearby(enemy, player)
func _on_enemy_lost(enemy: Node, player: Node) -> void:
tracker.remove_player_in_range(enemy, player)
func _on_damage_dealt(attacker: Node, target: Node, amount: float) -> void:
if not target.is_in_group("enemies") and not target.is_in_group("portals"):
return
decay.reset_combat_timer(attacker)
var multiplier := 1.0
if PlayerData.current_role == PlayerData.Role.TANK:
multiplier = config.tank_multiplier
var aggro: float = amount * multiplier
tracker.add_aggro(target, attacker, aggro)
decay.spread_aggro(target, attacker, aggro * config.spread_multiplier)
func _on_heal_requested(healer: Node, _target: Node, amount: float) -> void:
if not healer.is_in_group("player"):
return
for enemy in tracker.aggro_tables:
if is_instance_valid(enemy) and healer in tracker.aggro_tables[enemy]:
tracker.add_aggro(enemy, healer, amount * config.heal_multiplier)
func _on_entity_died(entity: Node) -> void:
tracker.erase_entity(entity)
decay.erase_entity(entity)