46 lines
1.4 KiB
GDScript
46 lines
1.4 KiB
GDScript
extends Node
|
|
|
|
const PORTAL_SCENE: PackedScene = preload("res://scenes/portal/portal.tscn")
|
|
const GATE_SCENE: PackedScene = preload("res://scenes/portal/gate.tscn")
|
|
const SPAWN_INTERVAL := 30.0
|
|
const MAX_PORTALS := 3
|
|
const MIN_DISTANCE := 20.0
|
|
const MAX_DISTANCE := 40.0
|
|
|
|
var portals: Array[Node] = []
|
|
var timer := 0.0
|
|
|
|
func _ready() -> void:
|
|
if GameState.portal_position != Vector3.ZERO and not GameState.dungeon_cleared:
|
|
call_deferred("_restore_gate")
|
|
else:
|
|
if GameState.dungeon_cleared:
|
|
GameState.clear()
|
|
call_deferred("_spawn_portal")
|
|
|
|
func _restore_gate() -> void:
|
|
var gate: Node3D = GATE_SCENE.instantiate()
|
|
get_parent().add_child(gate)
|
|
gate.global_position = GameState.portal_position
|
|
|
|
func _process(delta: float) -> void:
|
|
timer += delta
|
|
if timer >= SPAWN_INTERVAL:
|
|
timer = 0.0
|
|
_cleanup_dead()
|
|
if portals.size() < MAX_PORTALS:
|
|
_spawn_portal()
|
|
|
|
func _spawn_portal() -> void:
|
|
var angle: float = randf() * TAU
|
|
var distance: float = randf_range(MIN_DISTANCE, MAX_DISTANCE)
|
|
var pos := Vector3(cos(angle) * distance, 0, sin(angle) * distance)
|
|
var portal: Node3D = PORTAL_SCENE.instantiate()
|
|
get_parent().add_child(portal)
|
|
portal.global_position = pos
|
|
portals.append(portal)
|
|
print("Portal gespawnt bei: %s" % pos)
|
|
|
|
func _cleanup_dead() -> void:
|
|
portals = portals.filter(func(p: Node) -> bool: return is_instance_valid(p))
|