Files
mmo/systems/dialog_system.gd
2026-05-14 19:11:10 +02:00

94 lines
3.8 KiB
GDScript

extends Node
const OLLAMA_URL: String = "http://127.0.0.1:11434/api/generate"
const DEFAULT_MODEL: String = "mistral-nemo"
const REQUEST_TIMEOUT: float = 25.0
var _http: HTTPRequest
var _pending: Dictionary = {}
var _pending_target: Node = null
func _ready() -> void:
_http = HTTPRequest.new()
_http.timeout = REQUEST_TIMEOUT
add_child(_http)
_http.request_completed.connect(_on_response)
func ask(npc: Node, player: Node, question: String) -> void:
if not (multiplayer.is_server() or multiplayer.multiplayer_peer == null):
request_ask.rpc_id(1, npc.get_path(), player.get_path(), question)
return
var profile: NpcProfile = npc.profile
var world_context: String = GameLore.build_npc_context(profile)
var system_prompt: String = "%s\n\nDU BIST:\nName: %s\nHintergrund: %s\nPersönlichkeit: %s\n\nREGELN:\n- Antworte kurz: maximal 2 Sätze.\n- Antworte auf Deutsch.\n- Bleibe in deiner Rolle, schreibe NIE 'Als KI...' oder Ähnliches.\n- Nutze die WELT-Begriffe (Schlund, Atemzug, Reisender, Anker, Anderseite).\n- Wenn dich etwas gefragt wird, das du nicht wissen kannst, sag das ehrlich.\n- Erfinde keine Fakten, die nicht in der WELT stehen." % [world_context, profile.display_name, profile.lore, profile.personality]
var prompt: String = "Reisender: %s\n%s:" % [question, profile.display_name]
_send_request(npc, player, system_prompt, prompt)
@rpc("any_peer", "reliable")
func request_ask(npc_path: NodePath, player_path: NodePath, question: String) -> void:
var npc: Node = get_node_or_null(npc_path)
var player: Node = get_node_or_null(player_path)
if npc and player:
ask(npc, player, question)
func _send_request(npc: Node, player: Node, system_prompt: String, prompt: String) -> void:
var body: Dictionary = {
"model": DEFAULT_MODEL,
"prompt": prompt,
"system": system_prompt,
"stream": false,
"options": {"temperature": 0.7, "num_predict": 120}
}
var headers := PackedStringArray(["Content-Type: application/json"])
var json := JSON.stringify(body)
var token: int = randi()
_pending[token] = {"npc": npc, "player": player}
_pending_target = player
var err := _http.request(OLLAMA_URL, headers, HTTPClient.METHOD_POST, json)
if err != OK:
_send_fallback(npc, player)
func _on_response(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
var entry_keys: Array = _pending.keys()
if entry_keys.is_empty():
return
var token: int = entry_keys[0]
var entry: Dictionary = _pending[token]
_pending.erase(token)
var npc: Node = entry.npc
var player: Node = entry.player
if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
_send_fallback(npc, player)
return
var text: String = body.get_string_from_utf8()
var data: Variant = JSON.parse_string(text)
if typeof(data) != TYPE_DICTIONARY or not "response" in data:
_send_fallback(npc, player)
return
var answer: String = (data.response as String).strip_edges()
if answer == "":
_send_fallback(npc, player)
return
_deliver(player, npc, answer)
func _send_fallback(npc: Node, player: Node) -> void:
if not is_instance_valid(npc):
return
var profile: NpcProfile = npc.profile
_deliver(player, npc, profile.fallback_text)
func _deliver(player: Node, npc: Node, text: String) -> void:
if player == null or not is_instance_valid(player):
return
var auth: int = player.get_multiplayer_authority()
_on_dialog_answer.rpc_id(auth, npc.get_path(), text)
@rpc("authority", "reliable", "call_local")
func _on_dialog_answer(npc_path: NodePath, text: String) -> void:
var npc: Node = get_node_or_null(npc_path)
if npc:
EventBus.chat_message.emit(0, npc.profile.display_name if npc.has_method("get") else "NPC", text)
for hud in get_tree().get_nodes_in_group("dialog_ui"):
if hud.has_method("show_answer"):
hud.show_answer(text)