Files
mmo/scripts/portal/portal_spawner.gd
Marek Le 80a65fa555 update
2026-03-29 22:58:23 +02:00

31 lines
1.1 KiB
GDScript

extends Node
const SPAWN_COUNT := 3
var thresholds := [0.85, 0.70, 0.55, 0.40, 0.25, 0.10]
var triggered: Array[bool] = [false, false, false, false, false, false]
var enemy_scene: PackedScene = preload("res://scenes/enemy/enemy.tscn")
@onready var portal: StaticBody3D = get_parent()
@onready var health: Node = get_parent().get_node("Health")
func _process(_delta: float) -> void:
if health.current_health <= 0:
return
var ratio: float = health.current_health / health.max_health
for i in range(thresholds.size()):
if not triggered[i] and ratio <= thresholds[i]:
triggered[i] = true
_spawn_enemies()
func _spawn_enemies() -> void:
var spawned: Array = []
for j in range(SPAWN_COUNT):
var enemy: CharacterBody3D = enemy_scene.instantiate()
var offset := Vector3(randf_range(-2, 2), 0, randf_range(-2, 2))
portal.get_parent().add_child(enemy)
enemy.global_position = portal.global_position + offset
enemy.spawn_position = portal.global_position
enemy.portal = portal
spawned.append(enemy)
EventBus.portal_spawn.emit(portal, spawned)